Author Archive

  • In Conversation With John McCrea

    McCrea.Large

    Before his current role as General Manager of Tunerfish, a service that describes itself as a ’social discovery engine for TV, movies and online video’ that was incubated as a skunkworks within Comcast Interactive Media in the US, John McCrea was Vice-President, Marketing at Plaxo. A couple of years ago he wrote about Facebook Connect and OpenID for TechCrunch, and his own post on the topic was mentioned by Wired as a ‘must-read’. He’s been involved with the web since 1994 and co-hosts a weekly internet TV show on subjects related to the social web at SocialWeb.TV with Chris Messina, Joseph Smarr and David Recordon.

    We were hoping to catch up with him at SXSW this year, but in the meleé of the event weren’t able to. Recently however, John kindly agreed to answer a few short questions for us via email.

    You’ve been active in the web since 1994 – that’s a long time by web standards! Thinking back, what was the most used service or application for you then, and what is it now?

    In the very earliest days of the web, the killer app was the browser, specifically Netscape Navigator, and among the first killer sites was Yahoo, which was then a directory of websites. The web would evolve to support many different kinds of activities, but then and now, I’ve always been most attracted to one particular aspect – that it is, among many other things, a new medium.

    The social web is one of your passions. As Facebook and Twitter came in a few years ago, you’ve seen it explode, with the power of networks becoming stronger and stronger over time. What’s your personal opinion of Dunbar’s number, and do you think that number is less meaningful now than it would have been a few years ago?

    I have always thought that all the chatter about Dunbar’s number in the context of the social web was complete and utter nonsense. Facebook, Twitter, LinkedIn, Plaxo, and many other services make it possible to maintain and nurture a much larger number of relationships than was previously possible.

    You were at Plaxo for over 4 years. As a service, what are Plaxo’s strengths? How did the introduction of Google Profiles and the evolution of LinkedIn affect Plaxo?

    Plaxo is the granddaddy of the social web, introducing many of its basic concepts years before the rise of social networks. Plaxo has evolved over its eight years as a consumer Internet service, but its core strength has always been working toward the vision of a truly smart, socially-aware, and pervasive address book. And that’s a problem space that has gotten more interesting with the rise of many different services where you can update your profile.

    Picture 1

    You recently moved to Tunerfish as General Manager. Tell us about the service, what’s unique about it, and what growth plans you have for the business.

    Tunerfish is an exciting new service in what is becoming a very hot space, right at the intersection of social and entertainment. It is a social discovery engine for TV, movies, and online video, that makes it easy, fun, and rewarding to share what you’re watching. Our most unique aspect is our game system, which we are developing in collaboration with the TV networks. Today, Tunerfish is just a website, but we have mobile version coming soon, and ultimately plan to take Tunerfish to the TV itself.

    How does Tunerfish hope to challenge what Hulu and YouTube are doing in the online video space, including initiatives like YouTube’s Screening Room?

    We are in no way competitive with sites for video viewing. Quite the contrary, we are a logical partner for a site, service, or device that lets people watch entertainment.

    On Tunerfish, users can ‘earn points and awards’. With the growth of services like Foursquare that offer badges as reward mechanisms, how do you see Tunerfish’s reward system being different?

    The Tunerfish game system will seem familiar to those who use Foursquare, but the domain of entertainment is really different from location. There can only be one “Mayor” of a restaurant (and there are only so many people who fit inside it). With TV shows, millions of people can watch, and some people can influence thousands to change the channel. So, we’re exploring rewards in the rich realm of influence.

    Where do you see the social web going next – what services do you think are on the brink of breaking new ground?

    Among the things that I think will be interesting to see are the new crop of “social web natives” (like Foursquare and Tunerfish) which take social as a given and apply it to a vertical or horizontal market opportunity. Expect to see “checking in” go really mainstream and to apply to a wide variety of human activities.

    ———

    Thanks, John!

  • What’s Next for Location-Based Services?

    I wrote about Foursquare recently, and thought it would be interesting to follow up, given the fact that the location-based service recently hit the 2 million users mark. So what’s happened since then in the location-based services world? Some key happenings:

    - Gowalla is lagging way behind Foursquare as far as users are concerned, and even advertising on billboards doesn’t really help.
    - Nevertheless, Gowalla plods on (as they must), and focuses on beauty with the launch of the iPhone 4. Utility will always trump beauty in my opinion, though obviously both together is ideal.
    - Whole Foods agrees to stick Foursquare decals in the windows of their stores.
    - The Boston Globe is encouraging people to discover more about the city with a location-based check-in service that is neither Foursquare nor Gowalla: SCVNGR

    So things are definitely hotting up. What’s next? Apart from the most obvious – more businesses signing up to services like Foursquare to get to know their customers better and encourage repeat business, here’s what I think:

    1. Local governments and city councils will use location-based services to encourage citizens to report instances of crime.

    The other day I had a phone call from a research agency on behalf of Westminster Council, where I live, to assess the impact of crime in my area. If I could pin-point any instances that I knew of on a map, I’m sure it would help the police in their efforts. Sort of like the Metropolitan Police Crime Map, but user-generated, so that less resources can be spent on surveys. Of course, I’m assuming some level of digital literacy among the public.

    2. Tourism Departments and Transport Departments of different cities will offer incentives for visitors and residents to discover their cities, similar to what the Boston Globe is doing.

    I’m thinking of some sort of a combination of the Boston Globe Trek and Chromaroma, basically.

    However, it is important to remember the basic tenet behind any kind of social networking, whether location-based or otherwise: humans are social animals, and we like to share.

    Picture 6

    As Yan-David Ehrlich says in this post,

    “Location — the “where” of a social experience — is not the most important characteristic of social media. In order to create lasting value, location-aware social networks need to look at what motivates their users to share with one another and make it central to the app’s design and user experience.

    He also says,

    “Features and services should come first, and checking-in should be viewed as an accessory. We have to move from creating services that are location-based to those that are “location-enhanced.”

    That leads me to my next thought, which is:

    3. It’s all going to get more social.

    So far, Foursquare’s fun but there’s something missing. In the leaderboard, there are always some people who are Check-In Jedis and some who languish at the bottom. The automatic popping-up of tips (if there are any) when you check in at a venue is useful, but it doesn’t happen all the time, and it’s mostly from a stranger. Checking in is losing its novelty – so making it more shareworthy would change the nature of the game.

    Would it be possible, for example, to create a chain of events? I check-in somewhere, leave a tip and pass that on to a friend I think would like the place. If they check in there within, say, a month, I get points. Or perhaps I could create a chain of good – I check-in somewhere and leave a code for a friend to use. If the code is used (i.e if my friend checks in there), I donate a certain amount to charity and my friend gets a code that she can leave for a friend of hers to use in turn. Or, using the Dell Swarm/Groupon/Living Social idea, a certain bunch of people agree to donate something if they all check-in at that place within a certain period of time (obviously the place has to be unusual, not the office local!).

    We haven’t heard the last of location-based services. Hopefully in their quest for success, they’ll continue to tap into the human quest for opportunities to engage in social stuff.

    Image credit: Erica Marshall of muddyboots.org via Flickr courtesy a Creative Commons license

  • Made by Many’s London Digital Event Calendar

    London’s a great city to be working in digital/social/whateveryouliketocallit. There are lots of interesting events happening all the time, like the Clay Shirky talk we went to at the RSA a couple of days ago. The problem is that they aren’t easy to keep track of. There’s always Twitter but with the real-time nature of the thing, you’re likely to miss announcements if you aren’t on the service at that particular time. I’ve also heard a few people asking around on Twitter for a calendar that lists events related to our industry, and haven’t found a suitable one yet. So I put together a list of one, which you can access here. If you know of events that should be on the calendar and aren’t, comment on this post, or notify @madebymany on Twitter and I’ll add it. Hope it’s useful!
    Read full post

  • Reviewing Amazon.com

    amazonseller

    I received this note with a product I bought on Amazon the other day. Leaving aside the horrendous grammar, I got to thinking about the algorithms behind Amazon’s product rankings that render buyers’ reviews and ratings so crucial to sellers (this note asks me to give a favourable seller rating, but I’d like to focus on buyer reviews). Take Kitty Thomas for example. On her blog, she clearly explains why, as an author, Amazon reviews are important:

    “When an author gets at least 20 reviews for their book on the site, Amazon starts actively recommending that book to people. And the page gets seen more. And this isn’t just a benefit that dries up. The more reviews you have, the more you get recommended.

    There is never a point in time where you can have “too many Amazon reviews” unless there is a point in time where you can have “too many sales” and I’ve yet to meet an author or publisher who thinks you can have too many sales.

    This is why I ask for Amazon reviews. It is not to feed my vanity or to make me look cool. It’s because it helps sales. I want my book to be seen and I want my book to be bought. I worked hard on it.”

    Read full post

  • Around Made by Many

    I noticed a cool map on the AnalogFolk website recently, and thought it would be interesting to plot some of Made by Many’s favourite hangouts near our office too, in a quick-and-dirty way, with Google Maps. If you fancy popping in to say hello, these are some of the places we may take you to for a drink or lunch. Don’t forget to see our notes on them here, and if you have something to say about the map, feel free to comment on this post or on the map itself.

    Here it is:


    View Around Made by Many in a larger map

  • Racking up the points…and the coins

    I’m probably not the best company nowadays to non-Foursquare users, because checking in has become almost an obsession. When I’m too immersed in the events or conversation of an evening to check in, I mentally kick myself when I realise the fact later at home. I like that I’m still discovering new things about the service on a regular basis. Of course, it isn’t perfect – there continue to be a few bugs with the service which frustrate me no end when I encounter them, but in general the boys at Foursquare seem to have a good thing going. At 1.3 million users, Foursquare is almost 7 times as popular as the next most popular location-based service, Gowalla, despite the latter winning in the Mobile category at SXSWi 2010. (The latest edition of Wired UK has a nice article about the founders and evolution of both).

    What motivated me to write this post was the observation that the Foursquare reward mechanism has recently inspired a couple of other reward ‘programmes’, as it were, in completely different industries.

    First, the Huffington Post has started giving badges to members in return for their participation on the site, specifically sharing HuffPo news links via Facebook and Twitter, collecting friends and fans, and flagging inappropriate comments.

    And in the automotive industry, Subaru has started a Free Vehicle Badge programme, where they give badges to Subaru owners based on their hobbies (gardening, music/arts, the environment, biking, animals and so on).

    Picture 5

    You know how they talk about the difference between leaders and followers? Perhaps this is an indication of the fact that Foursquare’s star has hit big time – I’m sure we haven’t seen the last of the badge phenomenon yet.

    Friends and family often ask me what I get in return for my check-ins on Foursquare, and my response is social kudos. But with businesses cottoning on to the Foursquare phenomenon (Starbucks being the most well-known recent entrant to the game) and offering Mayors and first-time check-ins discounts, I think there’s going to be more to it. Below are a range of the options that Foursquare offers businesses (taken from their website):

    - Mayor Specials: unlocked only by the Mayor of your venue. (the user who has checked in the most in the last 60 days)

    - Check-in Specials: unlocked when a user checks in to your venue a certain number of times.

    - Frequency-based Specials: unlocked every X check-ins.

    - Wildcard Specials: always unlocked, but staff have to verify some extra conditions before awarding the Special.

    So far most specials that I’ve heard of or noticed are Mayor specials – I’m waiting for businesses to tap into the others in a bigger way, or even create custom specials in co-ordination with Foursquare. I think this is only the beginning, though. Who was it who said that first a technology needs to become mainstream, then it becomes ubiquitous or accepted behaviour, and finally you master it and the innovations start?

  • Our Digital World: A Snapshot

    I did a quick poll via Twitter and email last week to see what sites, services and apps some of the people I know are using in their daily lives. These are of course likely to change as more and more services make their appearance (or, as I sometimes wickedly dream in the case of Facebook, slowly die), but for now I notice some clear trends:

    News sites will continue to be a key source of information, even as print fights for survival

    BBC News, the Guardian, the Huffington Post, Dallas Morning News, Al Jazeera, News24, the Daily Mail and the Sun were the most commonly visited sites amongst respondents to my poll, with the BBC and Guardian clearly leading the pack. Smaller, more local sites still have their audience amongst people who have an affiliation to those areas. News sites found a mention by all respondents, so whatever happens to print magazines, their digital avatars are here to stay. As the Times prepares to go behind a paywall, it will be interesting to see how they respond to the changes in the behaviour of their audience – something that is bound to happen.

    the times

    Social networking is going nowhere but up, and Facebook still leads

    Much as we may love to hate Facebook, everyone continues to use it. Accessing Facebook via the mobile phone is something that, as Facebook themselves say, is on the rise, as 1/4th of their 400 million+ users visit the site via their phones. Twitter is right up there with Facebook, and Flickr, Vimeo, YouTube, LiveJournal and Delicious also found a mention.

    Gaming sites are an advertising opportunity being missed

    Eurogamer and Gamepro, sites which I’ve never heard of as a female not too much into gaming, emerged as two sites mentioned by a few of the respondents whom I know to be young British males. I thought that was quite an interesting piece of information, and having taken a look at the sites in question, I noticed that the only products being advertised are more games. I can’t help thinking that there’s an opportunity completely being missed by brands whose target audience is this demographic, such as Lynx or Axe, or even consumer electronics brands. As Gamepro clearly states, of their primarily young male audience 80%  plan to buy a laptop and 60% plan to buy other consumer electronics in the next 6 months.

    gamepro ad

    Google continues to rule the Search domain

    Literally and figuratively, that is. There was absolutely no other search engine mentioned. Sorry Yahoo!, sorry Microsoft. I wasn’t very surprised, because have Yahoo! or Microsoft given us the sheer joy of being able to play Pacman lately? No, they have not :)

    Other (not as remarkable) conclusions include Tweet Deck and Tweetie being the most commonly used Twitter apps and Google Reader being the feed reader of choice.

    Of course these conclusions are based on a very limited pool of respondents, but I find it helpful to do this every now and then to have a reality check. Much as I like Diaspora, for example, I don’t really think Facebook is in too much danger yet, and as I found with the gaming example, sometimes we overlook simple things.

  • Propagation Planning

    Over the last year or so, one of the kinds of planning that I’ve been hearing more and more of is propagation planning. Propagation planning is planning that reaches a tier of people beyond those your agency directly connects with through its work, by providing a core group of people with material they find useful enough to spread on their own.

    In the words of Griffin Farley, Strategy Director at BBH New York, “planning not for the people you reach, but the people that they reach, by giving them assets to propagate.”

    Propagation planning has assumed increased importance lately because it puts influencers in the limelight, as opposed to assuming they are just another cog in the generic PR wheel, which encompasses multiple traditional offline PR elements as well as digital ones.

    Word-of-mouth initiated by influencers is key to the success of any campaign or project, and propagation planning makes the spread of word-of-mouth a more researched exercise. I’d like to clarify two things here: one, that by word-of-mouth I don’t mean merely blogger outreach, which a lot of social media agencies do, and two, that by ‘influencers’ I don’t necessarily mean people who are big in the social media world – I mean people who are passionate, knowledgeable and who occupy positions of influence within niche communities. These communities will need to be selected according to the nature of your campaign (tech people, parents, artists, writers, movie fanatics and so on), and the strategy shouldn’t take a ‘one size fits all’ approach.

    At Made by Many, we’ve made propagation planning a larger part of our work over the recent past. As I searched for relevant information about this discipline, I realised that there just wasn’t enough, and that what existed was dispersed across a number of places. Taking matters into my own hands, I decided to set up a wiki to document all these pieces of content, and Griffin kindly agreed to be a key part of it.

    You can find the wiki here. Don’t forget to check out the sidebar with its different categories (including useful files and Slideshare presentations from Griffin). Comments, suggestions on information that should be included, and discussions about propagation planning itself are welcome here. I’ve kicked the first one off: how is propagation planning different from engagement planning and connections planning?

  • Designing for Collaboration: Reward and Reputation Systems

    One of my favourite talks at SXSW was by Andy Baio from Kickstarter, called Gaming the Crowd. Andy spoke about designing for increased participation through reputation systems. In fact, he killed the wonderful myth I had that leaderboards rock. Apparently they don’t, because if you’re not in the top 10, you’re disincentivised to participate.

    Leaderboards aren’t always fun

    There was a phase when I played Crazy Taxi (now called Crazy Cabbie) on Facebook and the mere sight of that leaderboard would make me grit my teeth and want to somehow beat whichever friend of mine was on top (I have since stopped playing it, having taken voluntary retirement from the game because I saw I was becoming obsessed, which is another thing Andy spoke about). The benefit there was that there were two kinds of leaderboards for that game – one that was relevant to you because it included your friends who were playing the game, and the other a global one which was really not much use because a) you didn’t know the people who had the high scores there and b) usually their scores were way higher than your top friends’ scores, so much so that there was no way you’d be able to get that far – so you didn’t bother. Or, in other words, it was disincentivising me, except I didn’t realise it at the time. In general, in MMOs, it is in the interest of the game to ensure people don’t burn out, according to Andy, and leaderboards often result in that, as they did with me.

    farmvilleFarmville, now the largest MMO in the world with 82 million players, taps some key behavioural psychology traits to keep players addicted to it. One, reciprocity. If you do something for someone, they are motivated to do something for you. Two, loss aversion. When you own something, even if it is virtually, some bit of you wants to see it prosper. Three, set collection. Many of us must have experienced this as children: collecting and bartering cards to complete a set, like Pokemon cards, or dipping deep into the recesses of my memory, WWF card sets (yeah, thanks to my cousins, I actually participated in trading pictures of wrestlers at one point!).

    Knowing when to step back

    Sometimes the whole competition system gets out of hand. Andy mentioned the example of a lady who plays Xbox 360 who buys and plays games she doesn’t even like, just to beat people at them. Andy himself was part of a similar situation on Foursquare where a friend and he were locked in a competition with a third unknown person over the Mayorship of a cafe. They started resorting to checking in in the bathroom to get to the top, which really is a bit insane, as he acknowledged! (Overall though, he did say Foursquare had got the reward mechanism sorted out quite well).

    Right and wrong reward systems

    A key issue while designing games is to figure out how to make people happy. Games that use feelings of guilt to reinforce behaviour are wrong, and Andy gave a good example of a site that is really ‘evil’, as he calls them: Swoopo.

    swoopo

    Swoopo is an auction site where every bid raises the price of an item by 12 cents, but also increases the time the auction will be open for by upto 20 seconds. So once you spend, say, $20, you’ll feel compelled to go on bidding to win the item because you will believe that it is right within your reach – and for every bid, the site makes money. They even have something called the ‘Bid Butler’ which places bids on your behalf! According to Andy, a site like Swoopo takes advantage of the inherent irrationality in human beings – of the gaps in the way we think.

    Making fun part of everything you do

    Someone in the audience asked a very interesting question after the talk: how can we make work more fun using reputation systems? Andy’s response was that anything that you measure – or teach – can be made into a game. Even something like editing a Word document. Imagine if you got points for every error you found in a Word document – wouldn’t that make you want to pay even more attention to what you were doing, rather than seeing it as a chore?

    My favourite use of reputation systems and leaderboards in a work environment by far is the one that Panic Inc in Portland, OR have to display the status of their projects in-house. I so wish we had one as awesome as that here at Made by Many. Take a look:

    panic status board

    One of the most valuable takeaways for me was this simple lesson, though:

    Design your project in order to foster collaboration.

    That should be the guiding principle. Think about how you can bring people together, and how you can do it in a fun way that makes them want to come back to your site/game.

    Kickstarter is in itself a great example of that. It is one of our favourite sites here at Made by Many. Lovely, clean design, bold text, a clear indication of what is going on within different projects, and a motivation to go back and see how a project is faring if you’ve invested in it.

    kickstarter

  • A Few Quick Questions: Pete Cashmore at SXSW 2010

    Right before South By, we sent a few SXSW-related questions over to Pete Cashmore of Mashable for him to answer. Mashable is one of the sites people both from within and outside the social media industry regularly refer to and read. In the 5 years since Pete founded Mashable in 2005, it has grown to gather a readership of 10 million unique users every month. Here’s what Pete thought of (and was up to) at South By this year:

    —-

    1. Has Mashable been at SXSW every year since 2005? How have you seen it evolve?

    My first SXSW was in 2008.  Since then the Interactive part has grown dramatically — that’s a great sign for the industry, but it also means it’s a challenge to meet all the interesting people!  Interactive also includes a more diverse range of people now, including those who got into social media by way of traditional media, marketing or advertising.  That’s great for Mashable, since that’s the audience we write for.

    2. What is the one panel/session you definitely do not want to miss this year, and why?

    I organized interviews and meetings throughout, so I unfortunately didn’t have masses of time for panels.  However, I did participate in a panel on crowdsourcing called Crowd Control.  We spoke about how media companies can add crowdsourced content in a way that adds value, and posed the question: “is crowdsourcing a fad, or will it change media forever?”.  The audience voted overwhelmingly for the latter.

    3. We’re sure you attend plenty of conferences and tech events every year. What makes SXSW special to the Mashable family?

    SXSWi is the one place where everyone in tech comes together — people from all over the US, Europe, and even Australia and New Zealand make the trip.  That makes it a melting pot from which the future of the web emerges.

    4. Name one thing you’re sure will happen at Mashable’s MashBash this year :)

    A geek dance-off in the early hours of the morning (and it did!).

    —-

    Thanks for taking the time to answer these, Pete! Hopefully we’ll see you next year.

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