Archive for April, 2009

  • OolaMoola

    Recently we’ve launched a blog OolaMoola for our client Hearst Digital.

    The blog is about how to live a fabulous lifestyle on a low budget. It consists of challenges that are taken by our creative and very determined editors StylishMoola and BirdyMoola, who know exactly what they want: get the best for less!

    As a Made By Many designer, I’ve created more than a few blogs so far, however designing OolaMoola was a new & fun experience altogether.

    Ok, so I guess the best part of it was that there was hardly any brief. There were no major constraints nor specific requirements. All I was asked was to create something inspiring, something that looks fresh and fun, and something that gives users a positive experience.

    To get some inspiration I looked at creative magazines (i.e. 4Talent, idn) and some design websites (i.e. designspongeonline.com, weebirdy.com). I started collecting together all the interesting elements that I found: images, textures, graphics, illustrations, fonts etc.

    collage2

    At that point, I knew what sort of look and feel I was after. I wanted OolaMoola to have a magaziny, crafty, hand-made look. To achieve it, I did the following:

    • Logo – cut out letters from magazines

    logo

    • Background colour – scanned magazine page to achieve the paper texture

    background

    • Illustrations and graphics – collages of photos of my friends and hand-drawn/mouse-drawn graphics

    images

    Here’s the final design I’ve come up with:

    oolamoola

    I really enjoyed designing it, and I love reading the blog now. You can’t get any better than that!

  • How can we present our work?

    We’re in the process of redesigning our client pages and have noticed a trend where poster designers take a photograph of themselves holding up their work. Here’s an example of our own Metrotwin poster excellently demonstrated by Julia:

    How about if web designers displayed their work in the same way?

    What do you reckon, start of a new trend?

  • Stuff that’s been floating around the office – April 2009

    Hey ho cheerio – it’s time for my list of links that have been making us at Made By Many go ‘ooh’, ‘ahh’, or ‘hmm’ lately. 

    1. Cat Shit One Movie Trailer: As Isaac very succinctly put it, words fail us. 

    2. How Innovations are trickling-up West: It isn’t always West-to-East. Innovation seems to be taking the reverse direction as well. This Fast Company article mentions a number of interesting examples from Nokia looking to launch a new free mobile classifieds service in Kenya, to Western banks looking to imbibe lessons from India’s ICICI Bank. A very good read. 

    3. The Facebook generation vs. the Fortune 500: In the Wall Street Journal, Gary Hamel writes about the 12 key work-relevant characteristics of online life that future employees, specifically those from Generation Facebook, will use to assess whether your company is ‘with it’ or past the expiry date. Why is this important? Because, as Hamel says, 

    If your company hopes to attract the most creative and energetic members of Gen F, it will need to understand these Internet-derived expectations, and then reinvent its management practices accordingly. Sure, it’s a buyer’s market for talent right now, but that won’t always be the case—and in the future, any company that lacks a vital core of Gen F employees will soon find itself stuck in the mud.

    Don’t say we didn’t warn you. 

    4. Academic Earth: Lectures from top scholars from around the world. Parents, start preparing your arguments for why kids need to go to college, if yours come up to you and say they’ll learn all they need from a site like this. 

    5. Visualize Us: For the data visualization junkies, here’s a set of popular images across the web tagged with ‘infographics’. 

    6. 100 Words on Digital Branding by Mike Arauz: My personal favourite is ‘Your competition on the internet is everything else on the internet’.

    7. Where We Do What We Do: Take a look at other people’s offices. Workplace voyeurism is what I call it. 

    8. How To Stay in Touch Internationally on the Cheap: The New York Times’ Frugal Traveler tells you how. 

    9. April Fools’ Day on the Web: OK so April Fools’ Day has passed for this year, but bookmark this site so you’re not taken by surprise next year at least!

    10. Omegle: The modern version of chat rooms or something – at least you’re ready for the random questions because you know up front you’re talking to a stranger. 

    11. The 2009 Web Trend Map: Maps out the 333 most influential websites and 111 most influential people on the web. 

    12. The latest Sprint ad: This one actually mentions (gasp!) Twitter! After all the ruckus around it on the web, here’s an ad that mentions it. Finally. Yeah, that’s supposed to elicit a laugh. The ad’s not bad altogether though. 

    13. Yauba: The world’s first ‘privacy-safe, real-time search engine’. Their only answer to how they do that is that they ‘do not keep any personally identifiable information. Period.’

    14. Legacy Locker: If you remember, a while ago we mentioned It’s A Wonderful Life. Legacy Locker goes a step further – it safeguards things like passwords so that all our digital data falls into the right hands when the (gulp!) time comes.

    15. Zappos Shoe Sales Map: This map is really interesting to watch, but what will be even more important over time are the sales patterns it reveals by region. Potentially it has the power to do a lot for footwear style/trend companies.

    16. Susan Boyle Fan Club: If you haven’t seen Susan Boyle wowing the UK with her performance on Britain’s Got Talent lately, you’re in a minority. ‘Wowing’ may be pushing it, I admit, since some people that dislike the gutsy Scotswoman’s performance do exist. (William, I’m looking at you). Anyway, we were amused to note that she’s already got a fan club – with it’s very own site, no less. 

    17. The Art & Science of Seductive Interactions: Excellent presentation by Stephen Anderson on how to better user experience designers. 

    18. Google News Timeline: Not terribly nice-looking, but still. 

    19. Tweet Top: ‘The latest and greatest from Twitter people on popular topics’. Inspired by Alltop (there’s a disclaimer at the bottom of the site), but it really looks like one of those things that will soon be forgotten. I’ve lost track of most sites built using the Twitter API myself. 

    20. Twitter as part of student curriculum: The Guardian reports that primary school students in England will soon be required to master Twitter and Wikipedia as part of the curriculum. Amusing at first glance, but perhaps not such a bad idea in the long run!

  • Behind the scenes of LOVEFiLM’s new product pages

    We’ve been working with LOVEFiLM for some time now. They’re a very exciting client whose business model is built around the internet. They’re also a very successful client, having just passed 1 million subscribers to their DVD rental service.

    One of the projects we’ve been working on recently is the redesign of their film pages. These are absolutely at the heart of the service – they contain all of the information about each title that LOVEFiLM has, including user reviews, recommendations, interviews, news stories and cinema listings. Seeing as LOVEFiLM have over 65,000 titles on offer it’s important that they work hard.

    Rather than simply showing you the great work that one of our Senior Designers, Julia, has created, I thought it might be useful to show the process behind the project…

    1. Requirements wall

    Requirements wall

    Our first step on this project was to get under the hood of the current site. Using the existing film pages as our starting point, we collected together all of the content, interactions and functionality in one place.

    This ‘wall of requirements’ allows us to see everything in one view and therefore helps us gain a better understanding of the problem. The process of breaking down the site, freely annotating and then rearranging and grouping components together is invaluable.

    Having a physical representation of the problem we’re trying to solve also makes it easier to talk around. It’s not long before a requirements wall becomes overlaid with layers of notes, questions and answers – either from ourselves or from the client.

    ______________________________________________

    2. Block diagrams

    Colour block diagrams

    Once discovered, the finer details then allows us to take a step back. Rather than being constrained by details, we now want to open things up and explore a wide range of approaches.

    Assigning a colour to each block of content (purple = video player, light blue = user reviews, cerise = pack shot etc) we then used Keynote to create a series of block diagrams.

    The simplicity of these diagrams allows us to experiment freely with a wide variety of layouts, without being constrained by time. Keynote is a perfect tool for this approach – we can be creative, quickly.

    We then reviewed these layouts (and an analysis of the competition) with the client. The consistent colours across all the layouts makes it easy to compare the relative merits of one approach against another.

    ______________________________________________

    3. Photoshop design sketches

    Initial design comp

    Once an initial route had been chosen we start sketching the page in Photoshop. Whilst it may feel unfamiliar to hear the term sketch used in conjunction with a program known for producing highly polished, finished designs, sketching is exactly what we’re doing.

    At this stage we’re not excessively worried about the look and feel, or the details being pixel perfect. It’s all about getting the design to a sufficient level to prove that the chosen approach works and feels right.

    Sketches are created by laying out the new page using found elements and elements of the existing site to save time. Only elements of the page that are specific to the new approach are created from scratch. This ‘just enough design’ method allows us to get to a working proof of concept as quickly as possible. We can then get feedback from the client and continue to develop the page in an iterative way.

    ______________________________________________

    4. Detail exploration

    Design exploration

    As part of the design, we also wanted to introduce a new type of interaction metaphor that hadn’t been attempted on the existing site. (In this case, using an accordion to hide and reveal the different options for renting, purchasing and/or watching a film).

    As this functionality handles some of the most crucial interactions on the site, we wanted to elaborate our thinking here to prove that the solution would work. We created a series of comps we could use for testing that showed off the interaction and all the different data sets the accordion would have to handle.

    It’s important to note at this stage that the designs we’ve created are still not branded. The designs are polished enough to prove their viability, however, not so polished that we can’t make changes quickly based on the client’s feedback.

    ______________________________________________

    5. Sketch and fail fast

    Design sketch

    As is often the case with the design process, as the screens become more real so does the understanding of the project’s requirements. Sometimes the very process of design can also uncover requirements that haven’t been fully expressed before.

    Although change can be intimidating, we embrace it. One of the joys of sketching is the ability to visualise ideas quickly and, if necessary, fail fast. By concentrating on idea generation and then adding sequential layers of look and feel, we’re able to adapt and change quickly.

    In this case, as well as our own sketches, the client created some of their own to try out a new idea. This was then added into the designs we’d created so far.

    ______________________________________________

    6. Production designs

    Production designs

    Once the route had become firmer we started to turn the pages into production designs. As you can see from the above image, the design now begins to take on the shape of LOVEFiLM. Although the look and feel has been at the back of our heads throughout the entire design process, here it really comes to the fore. For example, the black was introduced as a background colour to help the video player feel more cinematic.

    Regular meetings with the client team helped keep the project running smoothly – both to review progress and to collect any specific, detailed requirements and feedback. These continual review points also meant that we were able to hand over the screens in batches throughout the production design phase, rather than in bulk at the end.

    ______________________________________________

    7. The streaming player

    Streaming player

    The page also includes a streaming media player for trailers, interviews and films. It was very important that this was integrated fully into the design – both from a functional and visual perspective. Using wireframes and requirements from the client, we designed the player at the same time as the film page.

    The designs for the player included all of the rollover states and interactions, such as dialogue boxes and ‘more like this’ recommendations screen that appears at the end of each trailer. These were specified fully and then handed over to another development agency to be built.

    ______________________________________________

    8. Specification

    specification

    AJAX overlays, message boxes and different rollover states were specified for the film pages as well. Whilst this can be a laborious process, it’s often in these small details that the design comes alive – those finishing touches that can seduce a user into falling in love with a service or product.

    ______________________________________________

    9. Build, test, iterate…

    final

    The new film pages have been live since the middle of March. (The screenshot above is a pre-release design that uses German for the tabs – the new pages also have to work in Danish, Finish, German, Norwegian and Swedish as well as English.)

    As with all agile projects, new iterations are planned for the future, as well as rolling in any feedback and comments from LOVEFiLM’s active community of subscribers. Hopefully, we can continue to share the process with you as it happens.

  • A Rails Security Flaw – Destroying The Audit Trail

    Recently Rails 2.3 was released, with a number of new features.

    One of these was the ability to set the created_at/updated_at time-stamped columns manually. Now, why anybody would want to do this currently escapes me – but that aside, those columns are now attr_accessible.

    This means that anybody can set them by manually editing the forms on your site, so you can’t trust them to be correct. Your audit trail is no longer valid.

    Now, you may argue that it’s a simple matter of setting those columns to attr_protected in the models. However, how many people do you think will remember to do that? Especially when you’re upgrading pre 2.3 apps.

    I’ve talked to the Rails core about this issue, but they’re reluctant to make created_at/updated_at attr_protected by default due to api compatibility problems.

    In any case, you can fix it yourself by putting the following script in config/initializers:

  • The Renaissance Is On Its Way: Thoughts on Social and Agile Ideas

    There’s some sort of renaissance bubbling. I’m sure of it. More and more people are coming out and speaking about this malaise that is afflicting the media/advertising/marketing/digital/interactive industry, so I thought I’d add my two-pennies worth. I mean any and all of the above-mentioned industries, and to simplify matters I’m going to henceforth refer to them as the communications industry, a broad umbrella term. OK, so many more people in the communications industry than before are voicing their honest thoughts about the state of the industry. Ben Malbon, Mark Earls, Gareth Kay, Robin Grant to start with. In the last couple of weeks that is. 

    I wrote about this in an article for Connect! (which you should buy, sorry to be pimping it but it’s for a good cause – proceeds go to Susan G. Komen for the Cure): if you can’t help people build their social capital in some form, then your business model is flawed. Gareth referred to a similar concept when he said ideas are divided into social and anti-social ideas. Social capital is an idea that dates back to the 1960’s, when Robert Putnam first mentioned it in his book Bowling Alone. The book, which spoke about the trend of Americans interacting less and less with their immediate community and how that would have ramifications for American society as a whole, started a revolution to revitalise the country. We are at a similar crossroads now. There is plenty of work still being produced, but the communications industry is feeling the change in the direction of the breeze because some ideas are not necessarily social even if they are good, and so are slowly being rejected in favour of those that are, by the people that they are directed at. They’re not just ‘users’ and ‘consumers’, it’s you and me we’re talking about. Us. ‘Consumers’ are not a race from Planet Xenon. 

    Digital/interactive is rising up in the overall scheme of things because it is easier, all said and done, to use them to create social ideas. TV will never die, but as a chunk of the pie it is shrinking in size, whereas the interactive medium is growing. And that is simply a reflection of the social reality – families don’t cluster around TVs to watch programmes the way they used to before. The individual members of most families probably spend more time online – that’s why Facebook and Twitter continue to grow, the latter at 1382% in the year from February 2008-2009, while Facebook has more people in the 35-54 age group joining (that demographic grew at 276.4% in the last 6 months) than ever before. 

    If you read Howard Gossage’s 1960 document about billboards (still relevant!), he says that billboards are an intrusion into our private lives because you cannot get rid of them, if for example, you happen to be driving along a highway. Whereas in the case of a magazine, TV or radio, you can close the magazine, or turn the TV or radio off. 

    One-way modes of communication are OK if you simply want to tell a quick story or relay a message. 30 or 60-second stories are the kinds that brands are most used to. But that was in the old days – the Mad Men days. Today, the ideas that last are the ones where people have a stake in them. Even TV shows have online versions so that fans can interact and comment. In fact, hardcore fans wind up creating their own sites focussing on a show, as with We Are Sterling Cooper. It’s simply in keeping with the natural progression of society’s and technology’s characteristics. If you don’t give people the mechanism they’re looking for, they will create it on their own sooner rather than later. People are now spoken to, not just at. And ideas have a better chance of succeeding if they mould themselves to the needs of the people that use them – if they are social and agile. Tim did a great job of explaining the ‘how’ of those kinds of ideas, the kind of ideas we try to come up with at Made By Many, here

    Agile ideas that promote social capital in some way, and I’m going to go out on a limb and say that a social idea is automatically useful – those are the kinds of strategies we all need to be thinking about. Period.

  • How to be better at digital, or interactive, or new media or whatever it’s called…

    This post has been brewing inside of me for some time. It’s has finally been burped-up precipitated by Ben Malbon’s provocative post at BBH Labs (yes, we are genetically related – he is my uncle).

    Ben asks the question, “Why isn’t there more great work in the interactive space?”, and it sparked rabid debate at the BBH Labs blog – in no small way helped by his Twitter ‘outreach programme’.

    I’m not taking the piss when I say that it’s gathered a posse of mainly advertising folk – strategic planners and digital creative brains – in one place. It’s a kind of ‘dirty’ several dozen. It’s like Mad Men two-dot-oh without the cigarettes. But it’s generated a fascinating open conversation about a big problem: what do advertising agencies need to do about digital, or interactive, or whatever it’s called? The really interesting thing is that this conversation is happening in the open. The problem is both bewildering and widespread enough to have convened an itinerant community of interested people from competing agencies in discussion. The power of networks, eh?

    We at Made by Many obviously come at the problem from a different direction. We’ve been creating web applications for almost a decade and avoided interactive advertising, banners and buttons. As we work increasingly closely with advertising folk I thought it might be useful to contribute some of the guiding thoughts we’ve collected along the way. As an adjunct to Ben’s post I’ve jotted some of these down. I stress that this is not a magic formula for getting interactive (or digital or whatever…) to work better, it’s just a set of observations based on our experiences of delivering lots of the kind of projects we think ad agencies are going to want to be better at in the future.

    So here goes:

    Remember, it’s software. To most above-the-line folks software is a black box. You put great ideas in one end and disappointing stuff (compared to their inflated expectations) comes out the other end. The black-box model treats technology as a kind of grubby witchcraft. There is little or no idea of relative complexity, cost, resource or time implications of building the software to make the great ideas happen. A brilliant Technical Director once said to me, “Remember, whatever you’re trying to do has got to be delivered over HTTP”. Lesson painfully learned: you can *only* do this stuff successfully by involving technical people fully in the creative process. I’m not talking about the IT Crowd, or your network people, or hackers, or weirdos – they are all *the wrong kind of techy*. I’m talking about people with social skills and rounded personalities, people who are actually quite like you but just just happen to know a great deal more about how technology and creative work together. This relates to points 6 and 7 of Ben’s list. I’ve put this as number 1 once because once you’ve got a good technical leader working with you all else will fit into place.

    It’s a ‘copy and paste’ world. You are legally required to act like a magpie. You have a god-given duty to plunder the Web for what works and to remix, recombine and reinvent it to be better. I’ve been amazed and horrified recently to hear above-the-line creatives say things like, “Let’s try and create the new Facebook…” or “Maybe we can come up with the next ’social networking’”. Yeah – big ask. Good luck. This relates to Ben’s point 8, “Not invented here…” In our opinion, you should try to use as much as possible of what’s already out there and built, and try to create as little as possible yourself.

    Do as little as you can. I remember how freaked out prospective clients were when we started telling them we try and do “as little as possible”. It still scares them. I think we must have got it from 37 Signals’s web book Getting Real. I strongly recommend this book/philosophy to anyone who really wants to know how to be better at digital. It’s all in there, many of the themes picked up in Ben’s blog post and the conversations rippling outwards from it: ‘Less Mass’, ‘Half, not Half-Assed’, ‘Race to Running Software’, ‘Start With No’, ‘Rinse and Repeat’ – it just goes on and on. Changed my life that book. I remember the old school Chief Technical Dude at a national broadsheet shouting at us once, “I didn’t come here today to discuss philosophy with you”. He’s not there any more. First they laugh at you. Then they hate you. And then you win.

    Embrace change. Also covered extensively in the 37 Signals bible and utterly obvious to anyone who has ever built anything digital. Change is inevitable. Yes, change, *during* the course of development. So, instead of trying to contain change with shed-loads of useless specification documents and the Damocletian threat of change requests, why not embrace it? It’s a good thing. In fact change is just about the the **best** thing about the Web: you can change it at practically zero cost – it’s not like making something physical and then having to re-make it all over again. If you’re not leveraging this wonderful quality of web software then you’re in trouble. Having a lower cost of change makes you competitive – and as you are competing for eyeballs, attention and engagement with a trillion other websites in an environment that’s still evolving faster than most organisations can handle, you’d better start loving change: change is your best friend. Hug change. This relates to Ben’s points 1, 6 and 10.

    Work fast. Fail fast. Clients are often amazed at how quickly we work. We created the Telegraph blogs platform in 5 days from scratch – note: we didn’t use WordPress (wish we had btw but this was a couple of years ago) we designed and coded it in .NET. And then we did the same with MyTelegraph in 17 working days. I don’t think I’d like to work quite that fast again but it shows what you can do with a tiny team of specialists following a process they totally own with a very clear idea of what they were trying to achieve (and permission to fly under the radar). We work in tight iterations that involve team members in committing individually to small parts of the bigger project and delivering again and again. At the end of each iteration we have a demo to the whole team and the client. There’s nowhere to hide. If it doesn’t work, we think again. Best to find out as early as possible if you need to change direction. And in order to keep the velocity high and the feedback as real-time as possible we try and involve the client in ‘live’ decision-making. The time required to develop anything is approaching zero (of course, it will never actually be zero!) so you can now design and develop in near real-time, instead of sequentially. We think this provides a fascinating opportunity to apply Agile software development methodologies to the entire process, from strategic vision through delivery, ongoing management and further releases. You’ll need to experiment to find your optimum rate, but it’s incredibly exhilarating to work fast and we’re convinced that this contributes to better work. Use as few people as possible. Small teams are more productive. Use multi-disciplinary people not just multi-disciplinary teams. This relates to Ben’s points 1 and 10.

    The people selling it must in some way be responsible for delivering it. At my last place, we used to have a Sales and Marketing Director who knew practically nothing about the Web. He would go out and sell ridiculous things that could never be built within budget and were probably crap ideas. He would promise anything to get a sale, with no thought for the consequences. He had no responsibility for delivery at all. That unhappy situation may be analogous to the layer of account management one might find inside some ad agencies. We dealt with it by getting rid of account management and giving clients access to the teams delivering the work. The clients were happier, the teams were happier and the work was better. I know this is a difficult one and people often criticise digital agencies for having fairly shoddy client services, probably fairly, *but* this is not in itself an argument for having a layer of people in the way. It is an argument for making sure that people who look after clients not only know what you do and how you do it – in detail – but also share responsibility for delivery. This relates to Ben’s point about risk-taking. Great to take risks – but everyone should have a stake in them, on the upside and the downside.

    User experience is much more important than you think it is. It’s hard to exaggerate the importance of having the right attitude to user experience. It’s impossible to imagine all the people who will ever use the thing you design and build, to conceive of how how different they are to you, to understand what their lives are like and how your thing fits in, or to see the world – and your work – through their eyes. However, unless you try relentlessly to do this you can never produce stuff other people will use habitually. We use a lot of storytelling techniques to capture user needs and business objectives in a format that we can turn into software. And then we obsess about the user experience, and we keep on obsessing about it long after the site is live and make constant upgrades and new releases. It can always be better – user experience, behaviour and expectations are constantly evolving, and your intended audiences always spend more time at other peoples’ websites than they will ever do at yours. They will judge what you’ve done against the last best experience they’ve ever had. Which is harsh, but it’s a fact. Getting a lot of people there on day one is fairly easy. Frankly, you can pay for that and it’s no measure of success in the new skool. Getting people to come back repeatedly, inveigling your service in their lives: very, very hard. Ask yourself the following questions: Why does what you’re doing matter? Why will it bring people day after day? What’s in it for them? What will make people recommend it and talk about about and bring their friends? These are the toughies, and that’s before we’ve even started talking about revenue.

    Be generous. Give it away. I hope this doesn’t sound too hippy, but we’ve found that working in an open way and sharing things with a broad network online has really worked for us. We use a lot of Open Source Software – and we obviously also open source some of the stuff we make. Recently, we’ve been sharing presentations on SlideShare. In the past we’ve found that blogging about the way a project is coming together helps to generate useful feedback and interest. Everyone is trying to work this stuff out – and will be for some time to come. The kind of thing we’re seeing at the BBH Labs blog, and at We Are Social’s blog – with competitors sharing thinking and debate – is only going to grow.

    Create a shared visual language. Technology is often very abstract, intimidating and difficult for clients and even some of the people working in a multi-disciplinary team to understand. This is why we always try and create a shared visual language for the project team: diagrams that explain what we’re trying to do and how it all fits together. We sketch, we use collage, we build models and tangible representations of the things we are trying to create and the way the end-user will experience it. Traditionally, software development has been heavy on written documents and opaque diagrams. We’ve tried to smash that apart and make it accessible to everyone regardless of their experience or background. We totally believe a big part of our job is “translation”.

    Act like a start-up. Ben talks about a lack of great interactive (or WhateverTF it’s actually called), but there are many, many examples of great interactive created not by agencies, but by start-ups: small teams of people working out of garages or similar grotty premises to make disruptive and game-changing new digital services like Delicious, Last.FM, YouTube, Blogger, LiveJournal. Start-ups seem to be able to do what ad agencies find very difficult. This is interesting, as ad agencies will soon be making many of the things that connect brands and people in new ways in the new skool – traditionally the bread and butter of the eager little start-up. We always *try* and run a project like a start-up. It’s not always possible, but even if you can only manage it partially you’ll find yourself doing a lot of the things above quite naturally: working small, fast and Agile; stealing ideas inspiration; being obsessive about user experience and treating it like software.

    Creativity is slightly different online. Digital horizons and possibilities are still opening up so rapidly that it’s difficult for all but the most insanely passionate to keep current. This isn’t like having a personal interest in style or fashion, or art – it’s about getting in there and trying countless numbers of services out. It’s about being registered at a thousand social networking sites just so you can compare the interactions around sign up, or how they deal with recommendation. Clearly, there isn’t actually enough time in the day for one person to do all of this – which is why we employ a whole bunch of loonies and do it together, using a whole set of social tools. We also lean on a network of many thousands of people outside the business: people in our own blurred personal/private networks. And we always look for people who understand that this isn’t just another channel, but a change in the way human beings operate at a fundamental level. It’s kind of bigger than communications, advertising or marketing for us (which sounds terribly embarrassing and weird but I hope you know what I mean). I think that being *that* engaged with it all allows us to zoom in and zoom out, and think about strategy and creative in parallel with executional thinking. This is, I think, very different to the linear way of approaching a problem where you sort the strategy out first upfront and then work your way down to executional issues. In Digital (or WTF it’s called) that would risk getting far too far in a project before realising the awful truth about cost or complexity.

    As I said upfront, this is not meant to be an exhaustive list of ‘how to do great digital’, just us sharing some of the things that work for us. We learnt most of them the hard way!

  • TweetMod – Moderated Twitter Stream

    skittles-homepage

    You probably saw the Skittles debacle a while back. They basically turned their entire home page into a Twitter search for the word ’skittles’.

    What was quite an innovative idea opened Skittles up to quite some exploitation, people posted literally anything to get on their homepage, regardless of how gratuitous.

    picture-15 Kudos to Skittles for sticking with it – but although many brands want to utilize UGC, they can’t take that sort of risk risk.

    That’s why we’ve made TweetMod – an extension to Socialmod (discussed previously).

    You just need to specify a few Twitter search queries that you want to track and, instead of pulling the feed from Twitter, pull a moderated feed from us.

    We’ve also emulated the Twitter API to some extent – so you can use the existing libraries out there for Twitter – just change the endpoint.

    If you’re interested in participating in the beta, let us know. We’ll be launching shortly.

  • SocialMod – Moderation Service

    Whether you’re building a new website, or want to manage your community more effectively – moderation is a common requirement.

    SocialMod Unfortunately computers haven’t got to the stage where they can recognize libelous/offensive images – so UGC often has to get passed in front of a human moderator to get an accurate verdict.

    People often build moderation systems from scratch – even though it’s quite a generic problem. Today we’re officially announcing SocialMod – a comprehensive hosted moderation system that prevents you from reinventing the wheel.

    The idea is simple; you send any images/videos and text to SocialMod using the API. Once they’ve been moderated, you get a verdict back.

    For example, a user uploads an image to your website. Your site then automatically submits it to SocialMod and, once the image has been moderated, you can then display it publicly (if it passed moderation).

    moderate Or, if your traffic is even higher, you could just submit an item to SocialMod when it gets ‘flagged’ by your community. Have a look at my previous post on moderation types for more information.

    So who actually does the moderation? Well, there are three choices:

    • You or your team. You can add extra users to your account and they can perform the moderation.
    • Your community. SocialMod can be embedded into your site and you can give trusted members of your community access.
    • Us. If you choose one of the automated plans, we’ll do all the moderation.

    There’s much more to SocialMod, such as spam & profanity filters, referral, audit trails, reports and Twitter integration. We’ll be blogging about some of these in the near future.

    If you’re interested in participating in the beta, let us know. We’ll be launching shortly.

  • Branded Utilities wiki

    I’ve been thinking of the concept of branded utility, and brands being useful, good or nice for some time. Then I thought it would be useful to collect examples of brands that actually have been useful, because that’s where the future lies. An explanation of this (if it sounds a bit cryptic) and a list of the examples I found, are in the Branded Utilities wiki I created. If you know of any examples to add, please contact me via the email address mentioned in the wiki.

    I hope it proves to be a useful resource.

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