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SXSW’ward, ho!

Big news, little doggies…
Flights have been booked, passports renewed, and Tim’s brought his ten-gallon out of mothballs. Yes, that’s right — Made by Many, the entire company, is going to South by Southwest! Read full post
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Wizards and haptic gestures
One response among designers and UX folk to Apple’s new iPad has been to criticise the effort required of users to command the haptic interface. Microsoft’s Surface had the same response, as did the interface that Tom Cruise used in Mission Impossible.

‘Ergonomically speaking, it’s just too much hard work’ is the usual response. There’s a lot of supposition and conjecture there though, mostly based on the received wisdom that less work is better. It seems obvious that they require more work to control, but I’m not aware of any long-term study into the ergonomic effects of haptic interfaces in everyday use or indeed that they are even hard work to use on a daily basis. I’m certainly one of those people that look at this kind of interface and thinks “It just looks like a lot of hard work”.

In recent years, the coal-face of sedentary computer terminal work has been reduced to mere mouse clicks scattered with a few little rapid tapperings on a keyboard. Our heads don’t move, only our eyes dart from pixel to pixel. Lots of typing and lots of clicking. Maybe even a little bit of dribble. I can imagine one day that our muscles might atrophy completely and leave us existing in a jellied heap still clicking our only STRONG FINGER, eyeballs recessed, still darting.
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Delightful punctuation
As an erstwhile pedant and ex-employee of a major dictionary publisher, I have had my fair share of run-ins with punctuation. So I chuckled to see this brilliantly illustrated explanation of how to use the semicolon.



By the way, if you’re looking for something to delight you on any given day, head over to Maria Popova’s site of wonder Brain Pickings (or follow her on twitter), which is where I stumbled across this little gem.
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Creation, curation and social contract
People are sharing stuff online more than ever before. The popularity of services such as bit.ly, ShareThis and even Twitter are evidence of this.
You often hear people bandy around an “80/20 rule” (see Pareto principle) where in a social environment, 20% of people will contribute 80% of the content, be it through forum or blog posts, new topics, videos etc. It’s horribly over-simplistic but it’s a tidy rule of thumb. It’s a good way to remember that you will only ever get a small number of folk actually contributing anything to a community. The theory being that if you can get the 20% then the 80% might follow. It’s been around for a long time and you can see patterns of this in anything that exhibits long tail behaviour. It’s supported by Forrester’s highly useful Social Technographics® ladder of behaviors, which is worth grokking if you have the time.
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Objectified: giving objects memories
This time last year I was deep in third year project stress at university. Given the guideline that we could do ‘anything’ there was initially quite a bit of mental flailing. Finally however, I landed on an area of personal interest – memory, what it means to us and how it is changing in the digital age.
Why Memory?
Memory maketh the man – we are who we are thanks to our experiences. They’re sometimes comforting, sad, traumatic and always make good anecdotes. We obviously don’t carry all our memories in crystal clear form around in our head, but they’re there, lurking – all they need is a trigger to bring them out.The old cliches of the smell of fresh cut grass awakening memories of never-ending, hot summer days or a song unleashing a flood of emotions about a long lost love are all true. Sights, sounds, touch, smells are all powerful triggers for the mind.
Digital effects
More and more of these triggers are becoming digitised – Facebook albums, Youtube videos, blogs, libraries of music, the list goes on. A simmering, unorganised mass of triggers, clues and stimuli to wade through. Brains remember all (in theory anyway), they just need the right trigger, the key to unlock a memory. In the digital world, there is no focus to these, no way in except clicking aimlessly through Facebook albums and waiting for whatever memory hits first.The project
Possessing a bad memory and an unshaken belief in the good of tech (Skynet aside…), I looked to technology to provide solutions to help my brain out. This combined with a passing interest in my roots, vintage possessions and a childhood visiting too many museums, led to the first seeds of an idea. Using objects as a trigger point for memories. An idea I ran with to try and create something that would benefit not just me, but have real utility for a community of users and have the ability to grow and adapt to suit their needs.



