How to be better at digital, or interactive, or new media or whatever it’s called…
This post has been brewing inside of me for some time. It’s has finally been burped-up precipitated by Ben Malbon’s provocative post at BBH Labs (yes, we are genetically related – he is my uncle).
Ben asks the question, “Why isn’t there more great work in the interactive space?”, and it sparked rabid debate at the BBH Labs blog – in no small way helped by his Twitter ‘outreach programme’.
I’m not taking the piss when I say that it’s gathered a posse of mainly advertising folk – strategic planners and digital creative brains – in one place. It’s a kind of ‘dirty’ several dozen. It’s like Mad Men two-dot-oh without the cigarettes. But it’s generated a fascinating open conversation about a big problem: what do advertising agencies need to do about digital, or interactive, or whatever it’s called? The really interesting thing is that this conversation is happening in the open. The problem is both bewildering and widespread enough to have convened an itinerant community of interested people from competing agencies in discussion. The power of networks, eh?
We at Made by Many obviously come at the problem from a different direction. We’ve been creating web applications for almost a decade and avoided interactive advertising, banners and buttons. As we work increasingly closely with advertising folk I thought it might be useful to contribute some of the guiding thoughts we’ve collected along the way. As an adjunct to Ben’s post I’ve jotted some of these down. I stress that this is not a magic formula for getting interactive (or digital or whatever…) to work better, it’s just a set of observations based on our experiences of delivering lots of the kind of projects we think ad agencies are going to want to be better at in the future.
So here goes:
Remember, it’s software. To most above-the-line folks software is a black box. You put great ideas in one end and disappointing stuff (compared to their inflated expectations) comes out the other end. The black-box model treats technology as a kind of grubby witchcraft. There is little or no idea of relative complexity, cost, resource or time implications of building the software to make the great ideas happen. A brilliant Technical Director once said to me, “Remember, whatever you’re trying to do has got to be delivered over HTTP”. Lesson painfully learned: you can *only* do this stuff successfully by involving technical people fully in the creative process. I’m not talking about the IT Crowd, or your network people, or hackers, or weirdos – they are all *the wrong kind of techy*. I’m talking about people with social skills and rounded personalities, people who are actually quite like you but just just happen to know a great deal more about how technology and creative work together. This relates to points 6 and 7 of Ben’s list. I’ve put this as number 1 once because once you’ve got a good technical leader working with you all else will fit into place.
It’s a ‘copy and paste’ world. You are legally required to act like a magpie. You have a god-given duty to plunder the Web for what works and to remix, recombine and reinvent it to be better. I’ve been amazed and horrified recently to hear above-the-line creatives say things like, “Let’s try and create the new Facebook…” or “Maybe we can come up with the next ’social networking’”. Yeah – big ask. Good luck. This relates to Ben’s point 8, “Not invented here…” In our opinion, you should try to use as much as possible of what’s already out there and built, and try to create as little as possible yourself.
Do as little as you can. I remember how freaked out prospective clients were when we started telling them we try and do “as little as possible”. It still scares them. I think we must have got it from 37 Signals’s web book Getting Real. I strongly recommend this book/philosophy to anyone who really wants to know how to be better at digital. It’s all in there, many of the themes picked up in Ben’s blog post and the conversations rippling outwards from it: ‘Less Mass’, ‘Half, not Half-Assed’, ‘Race to Running Software’, ‘Start With No’, ‘Rinse and Repeat’ – it just goes on and on. Changed my life that book. I remember the old school Chief Technical Dude at a national broadsheet shouting at us once, “I didn’t come here today to discuss philosophy with you”. He’s not there any more. First they laugh at you. Then they hate you. And then you win.
Embrace change. Also covered extensively in the 37 Signals bible and utterly obvious to anyone who has ever built anything digital. Change is inevitable. Yes, change, *during* the course of development. So, instead of trying to contain change with shed-loads of useless specification documents and the Damocletian threat of change requests, why not embrace it? It’s a good thing. In fact change is just about the the **best** thing about the Web: you can change it at practically zero cost – it’s not like making something physical and then having to re-make it all over again. If you’re not leveraging this wonderful quality of web software then you’re in trouble. Having a lower cost of change makes you competitive – and as you are competing for eyeballs, attention and engagement with a trillion other websites in an environment that’s still evolving faster than most organisations can handle, you’d better start loving change: change is your best friend. Hug change. This relates to Ben’s points 1, 6 and 10.
Work fast. Fail fast. Clients are often amazed at how quickly we work. We created the Telegraph blogs platform in 5 days from scratch – note: we didn’t use WordPress (wish we had btw but this was a couple of years ago) we designed and coded it in .NET. And then we did the same with MyTelegraph in 17 working days. I don’t think I’d like to work quite that fast again but it shows what you can do with a tiny team of specialists following a process they totally own with a very clear idea of what they were trying to achieve (and permission to fly under the radar). We work in tight iterations that involve team members in committing individually to small parts of the bigger project and delivering again and again. At the end of each iteration we have a demo to the whole team and the client. There’s nowhere to hide. If it doesn’t work, we think again. Best to find out as early as possible if you need to change direction. And in order to keep the velocity high and the feedback as real-time as possible we try and involve the client in ‘live’ decision-making. The time required to develop anything is approaching zero (of course, it will never actually be zero!) so you can now design and develop in near real-time, instead of sequentially. We think this provides a fascinating opportunity to apply Agile software development methodologies to the entire process, from strategic vision through delivery, ongoing management and further releases. You’ll need to experiment to find your optimum rate, but it’s incredibly exhilarating to work fast and we’re convinced that this contributes to better work. Use as few people as possible. Small teams are more productive. Use multi-disciplinary people not just multi-disciplinary teams. This relates to Ben’s points 1 and 10.
The people selling it must in some way be responsible for delivering it. At my last place, we used to have a Sales and Marketing Director who knew practically nothing about the Web. He would go out and sell ridiculous things that could never be built within budget and were probably crap ideas. He would promise anything to get a sale, with no thought for the consequences. He had no responsibility for delivery at all. That unhappy situation may be analogous to the layer of account management one might find inside some ad agencies. We dealt with it by getting rid of account management and giving clients access to the teams delivering the work. The clients were happier, the teams were happier and the work was better. I know this is a difficult one and people often criticise digital agencies for having fairly shoddy client services, probably fairly, *but* this is not in itself an argument for having a layer of people in the way. It is an argument for making sure that people who look after clients not only know what you do and how you do it – in detail – but also share responsibility for delivery. This relates to Ben’s point about risk-taking. Great to take risks – but everyone should have a stake in them, on the upside and the downside.
User experience is much more important than you think it is. It’s hard to exaggerate the importance of having the right attitude to user experience. It’s impossible to imagine all the people who will ever use the thing you design and build, to conceive of how how different they are to you, to understand what their lives are like and how your thing fits in, or to see the world – and your work – through their eyes. However, unless you try relentlessly to do this you can never produce stuff other people will use habitually. We use a lot of storytelling techniques to capture user needs and business objectives in a format that we can turn into software. And then we obsess about the user experience, and we keep on obsessing about it long after the site is live and make constant upgrades and new releases. It can always be better – user experience, behaviour and expectations are constantly evolving, and your intended audiences always spend more time at other peoples’ websites than they will ever do at yours. They will judge what you’ve done against the last best experience they’ve ever had. Which is harsh, but it’s a fact. Getting a lot of people there on day one is fairly easy. Frankly, you can pay for that and it’s no measure of success in the new skool. Getting people to come back repeatedly, inveigling your service in their lives: very, very hard. Ask yourself the following questions: Why does what you’re doing matter? Why will it bring people day after day? What’s in it for them? What will make people recommend it and talk about about and bring their friends? These are the toughies, and that’s before we’ve even started talking about revenue.
Be generous. Give it away. I hope this doesn’t sound too hippy, but we’ve found that working in an open way and sharing things with a broad network online has really worked for us. We use a lot of Open Source Software – and we obviously also open source some of the stuff we make. Recently, we’ve been sharing presentations on SlideShare. In the past we’ve found that blogging about the way a project is coming together helps to generate useful feedback and interest. Everyone is trying to work this stuff out – and will be for some time to come. The kind of thing we’re seeing at the BBH Labs blog, and at We Are Social’s blog – with competitors sharing thinking and debate – is only going to grow.
Create a shared visual language. Technology is often very abstract, intimidating and difficult for clients and even some of the people working in a multi-disciplinary team to understand. This is why we always try and create a shared visual language for the project team: diagrams that explain what we’re trying to do and how it all fits together. We sketch, we use collage, we build models and tangible representations of the things we are trying to create and the way the end-user will experience it. Traditionally, software development has been heavy on written documents and opaque diagrams. We’ve tried to smash that apart and make it accessible to everyone regardless of their experience or background. We totally believe a big part of our job is “translation”.
Act like a start-up. Ben talks about a lack of great interactive (or WhateverTF it’s actually called), but there are many, many examples of great interactive created not by agencies, but by start-ups: small teams of people working out of garages or similar grotty premises to make disruptive and game-changing new digital services like Delicious, Last.FM, YouTube, Blogger, LiveJournal. Start-ups seem to be able to do what ad agencies find very difficult. This is interesting, as ad agencies will soon be making many of the things that connect brands and people in new ways in the new skool – traditionally the bread and butter of the eager little start-up. We always *try* and run a project like a start-up. It’s not always possible, but even if you can only manage it partially you’ll find yourself doing a lot of the things above quite naturally: working small, fast and Agile; stealing ideas inspiration; being obsessive about user experience and treating it like software.
Creativity is slightly different online. Digital horizons and possibilities are still opening up so rapidly that it’s difficult for all but the most insanely passionate to keep current. This isn’t like having a personal interest in style or fashion, or art – it’s about getting in there and trying countless numbers of services out. It’s about being registered at a thousand social networking sites just so you can compare the interactions around sign up, or how they deal with recommendation. Clearly, there isn’t actually enough time in the day for one person to do all of this – which is why we employ a whole bunch of loonies and do it together, using a whole set of social tools. We also lean on a network of many thousands of people outside the business: people in our own blurred personal/private networks. And we always look for people who understand that this isn’t just another channel, but a change in the way human beings operate at a fundamental level. It’s kind of bigger than communications, advertising or marketing for us (which sounds terribly embarrassing and weird but I hope you know what I mean). I think that being *that* engaged with it all allows us to zoom in and zoom out, and think about strategy and creative in parallel with executional thinking. This is, I think, very different to the linear way of approaching a problem where you sort the strategy out first upfront and then work your way down to executional issues. In Digital (or WTF it’s called) that would risk getting far too far in a project before realising the awful truth about cost or complexity.
As I said upfront, this is not meant to be an exhaustive list of ‘how to do great digital’, just us sharing some of the things that work for us. We learnt most of them the hard way!
14th April 09
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About the author
Tim has been creating innovative online community stuff since 2000 and was recently named as one of Revolution Magazine's 'Future 50' - one of the the "marketers, authors, entrepreneurs, and thinkers who will shape the digital industry of tomorrow". It also called him "disruptive and challenging". Tim is a founding partner of Made by Many, Agilist, strategist, Dad and designer of social software.
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Comments (13)
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Responses (3)
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A very interesting read thanks Tim. It is a fascinating ‘debate’. I have worked for a bunch of interesting web startups, and the comparison with my recent stint at a (good!) London digital agency, has been, er.. interesting. Startups and agencies are worlds, worlds apart. In attitude, structure, philosophy and skillsets. So the fact that so few ground-breaking apps come from agency land is little surprise. Few have the stomach to stare down a client who (seemingly) doesn’t quite have the courage to take the necessary ‘risk’. And usually, the client is in a marketing position, so their ability to influence their company to build a web product or service that people actually like and want can be limited. There’s also a talent gap in that many agency execs came from an ‘ad-centric’, Madmen-style agency environment. It’s in their blood. So while they talk about the shift from ‘communication’ to ‘involvement’, they’re still clasping to their only ‘hammer’ (aka stories and messages) and invariably all they can see are ‘nails’. Meanwhile, the social media world is an ocean of unknowns and variables and experiments-in-waiting.
Anyway, brilliantly refreshing to see Made by Many seems to think differently. Ditto your affection for the 37Signals philosophy, and kudos to the ‘act like a startup’ goal.
Justin
April 14, 2009
at 4:31 pm
Hey Tim, thanks for such a well-considered response. Particularly valuable for all the reasons you note at the outset – not from a planner, not from a traditional ad shop perspective. And almost all ‘actions’, things to do or adopt rather than just pontificate about. B
Ben
April 14, 2009
at 6:14 pm
Wow. What a well thought-out post. As someone who spends his days neck-deep in digital, every single point rang true. A couple of the points even surprised me. Thank you.
Larry
April 14, 2009
at 7:38 pm
I can only join in at the praise. Also agree to Justin’s comments about agency people. That applies to traditional creatives as well. From my experience at my last job (CD Digital at an ad agency) the creatives are actually scared of all the possibilities. “The ocean of unknowns and variables and experiments-in-waiting” as Justin called it is a big black hole or a mirrored maze for them. And they are afraid to get lost in there, or maybe get ridiculed:
The rapid speed of change is overwhelming for a lot of agency people. It’s not that other people are running faster, they have already invented a new discipline when agencies are just trying to find out what spikes to put on their shoes for the 100m run.
I am an agency person myself but love the changes, technologies and new ways to interact with people I didn’t know two seconds ago. But even I sometimes feel I am always the hare: no matter how fast I run, the trickster hedgehog is already there. That sometimes diminishes the excitement about a new technology, software, site, viral etc. You never know if your excitement is old news for others. That feeling mixed with the big Egos a lot of ad execs have makes for an uncreative vibe in many agencies.
That also applies to the sharing and open source part you talked about. A lot of agency people don’t like to share, they hog their ideas and thoughts. And for a good reason, since the system rewards the good ideas with awards (and money). I wonder why that is so different in the digital realm. Maybe because it’s easier to trace where the “idea” came from? Not sure…
Anyway, appreciate your thoughts and sharing!
Claudia
April 14, 2009
at 9:55 pm
Tim, great post. I really like the thought that you put into it and I’m happy you have shared what works for you. I want to respond to your first question from a planning point of view: what do advertising agencies need to do about digital, or interactive, or whatever it’s called?
As an account planner at an ad agency I’m interested in digital owned and earned media because it allows the story to extend beyond :30 or :60 seconds and forces us to get out of the awareness-to-sales ratio game and start arming our advocates with digital ways to spread the message about brands, products or services.
I’m not particularly interested in the technological process around digital marketing but I’m very interested in the social process. This has opened the door for us non-techs to become excited about the space.
Social Media involves skills like sociology, anthropology, trend forecasting, cultural studies, communal intelligence, brand strategy and communication planning… all the stuff that good account planners tell people that they are experts at.
Traditional ad agencies are getting more revenue from digital marketing. McKinney-Silver announced at the Account Management conference that 40% of their revenue comes from digital marketing. However, I doubt that 40% of their staff is truly competent at digital marketing. Account Planners still need to inspire people to do good creative so we need to understand the space if we are to inspire people to do it better.
I think you bring really good ideas on how agencies can do it better and I just wanted to validate the importance of agencies getting it right.
Griffin Farley
April 15, 2009
at 1:50 am
Great post, thank you Tim. The best thing about it? Having worked with Made by Many for some time now, I can happily say this is no theoretical exercise or simple opinion/provocation – nor has it in fact really been brewing ‘burp-like’, despite Tim’s introductory comment – but rather it’s an accurate description of the principles by which Made by Many actually work *in practice*.
As valuable as it is to participate in an open & refreshingly collaborative conversation about the future of our industry, ultimately that’s the shift we at BBH Labs want to see happen in tandem (we’re impatient, so today would be good): to turn debate & good intention into tangible, new best practice. This list of guiding thoughts is a damn good start for anyone looking to do the same.
Mel
April 15, 2009
at 8:20 am
“… the word “creative” has been purloined by capital, but in a rather silly and one hopes ultimately futile way. It has got the label but not the thing. The experience of creativity either happens or does not happen according to its own rules, which are increasingly well-understood… It absolutely demands the very conditions that capital is most intent on eliminating: physical and emotional security, abundant knowledge of task and context, accumulated facility at deploying that knowledge, freedom to apply it as one sees fit, an interesting challenge to apply it to, and, usually, a keen-eyed, good-humoured audience for one’s efforts. Just about everything one can think of that has value, in whatever sense, starts life that way – be it a theory of matter, a TV ad, or an earthenware pot – so that all well-made things are lurking threats to capital, insofar as they demonstrate to human beings what human beings can do, when they have the chance.
The proper response to the idea of a “creative economy” is probably Ghandi’s, apropos of Western Civilisation: “it would be a good idea”. And it isn’t impossible to imagine what a creative economy would be like: we cherish what’s left of economies that relied more on human creativity than ours does. The beauty of a hand-built wall or street, or a farm wagon, or piece of furniture – is as much a physical experience as a visual one.
Well laid-out typography and beautifully-lit photographs are pretty good, too – the tragedy being not that “creatives” spend so much time fussing over these things, but that these things can only be done, in the present economy, in special ghettos that are increasingly segregated from everyday life, and dedicated to the furtherance of waste.”
http://www.dustormagic.net/Papers/SuitsAndCreatives.html
Karen Elliot
May 15, 2009
at 12:48 pm
A wonderful post, espcially given that I have 5 minutes ago had to tell an (agency) art director – for the 5th time – that a web site is NOT an art project, it’s data repurposed to useful ends.
Tony
May 18, 2009
at 7:15 pm
Love it, love it, love it! I just blogged about this exact topic today I’m hearing lots about it recently and think it’s a good thing, maybe we are all getting on the same page. Thanks so much for your thoughts on this!
Laura Porto Stockwell
May 18, 2009
at 11:27 pm
This is an excellent post and I’d like to take a moment to throw some cents in on how ad agencies can respond to the emergence of interactive design.
First, I think it might be helpful for agencies to consider their ability to perform in the software market. Does your agency have the ability to restructure its workflow and division of labor to incorporate a profitable web development team? If so, then you’re in a great position to work on large, complicated web applications.
But if your company isn’t able to penetrate the world of software engineering then you may want to consider consulting on startups and smaller web apps. The advantage of staying small is that you can find more opportunities to take risks and externalize costs by capitalizing on open source software. Your expertise, then, can be about agile, scalable brands and web software. That’s not a bad place to be, imo.
The real unsolved problem is whether or not interactive design will require ad agencies to integrate vertically or horizontally. Finding a way to vertically integrate web development into existing creative processes will make ad agencies extremely competitive.
Thanks again for the fantastic article. It’s really cool to see web development principles, not just technologies, having an impact on advertising.
Brett Bergeron
May 19, 2009
at 12:03 am
Tim, this is a great collection of thoughts! I completely agree that “The people selling it must in some way be responsible for delivering it.” and “User experience is much more important than you think it is.”
I feel like the transition period we are in now is moving so fast, that for the first time it is out in the open, forcing people to talk about it, allowing for an open evolution of the practice.
I think a discerning key for some of these agencies to truly evolve will be to bring in some of those (albeit younger) grassroots, garage start-up workers and put them in a position where they can help influence the directions of these campaigns. Bring that light approach with them, that hungry, I will use what I got or what’s already there view is what makes their creative process so strong – “Do as little as you can.”
Anyway, thanks again for such a great post, great read.
Cheers,
//MD
@enomali
MDavid
May 19, 2009
at 7:01 pm
Nice presentations on SlideShare!
Earlier today I’ve got a call from a client: “Can you make a viral?”
Hard to explain it’s no so easy…
Rafael Rez Oliveira
May 20, 2009
at 3:06 pm
I like it.
michael shirley
October 23, 2009
at 11:04 pm