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	<title>Comments on: How to be better at digital, or interactive, or new media or whatever it&#8217;s called&#8230;</title>
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	<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747</link>
	<description>Made by Many creates very social digital stuff.</description>
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		<title>By: michael shirley</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-2959</link>
		<dc:creator>michael shirley</dc:creator>
		<pubDate>Fri, 23 Oct 2009 22:04:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-2959</guid>
		<description>I like it.</description>
		<content:encoded><![CDATA[<p>I like it.</p>
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		<title>By: micro thoughts &#38; quotes, discoveries &#171; iapresentation</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1710</link>
		<dc:creator>micro thoughts &#38; quotes, discoveries &#171; iapresentation</dc:creator>
		<pubDate>Fri, 22 May 2009 15:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1710</guid>
		<description>[...] Search How to be better at digital, or interactive, or new media or whatever it’s called… How to be better at digital, or interactive, or new media or whatever it’s called… First they laugh at you. Then they hate you. And then you [...]</description>
		<content:encoded><![CDATA[<p>[...] Search How to be better at digital, or interactive, or new media or whatever it’s called… How to be better at digital, or interactive, or new media or whatever it’s called… First they laugh at you. Then they hate you. And then you [...]</p>
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		<title>By: Rafael Rez Oliveira</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1701</link>
		<dc:creator>Rafael Rez Oliveira</dc:creator>
		<pubDate>Wed, 20 May 2009 15:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1701</guid>
		<description>Nice presentations on SlideShare!

Earlier today I&#039;ve got a call from a client: &quot;Can you make a viral?&quot;

Hard to explain it&#039;s no so easy...</description>
		<content:encoded><![CDATA[<p>Nice presentations on SlideShare!</p>
<p>Earlier today I&#8217;ve got a call from a client: &#8220;Can you make a viral?&#8221;</p>
<p>Hard to explain it&#8217;s no so easy&#8230;</p>
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		<title>By: MDavid</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1715</link>
		<dc:creator>MDavid</dc:creator>
		<pubDate>Tue, 19 May 2009 19:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1715</guid>
		<description>Tim, this is a great collection of thoughts! I completely agree that &quot;The people selling it must in some way be responsible for delivering it.&quot; and &quot;User experience is much more important than you think it is.&quot;

I feel like the transition period we are in now is moving so fast, that for the first time it is out in the open, forcing people to talk about it, allowing for an open evolution of the practice.

I think a discerning key for some of these agencies to truly evolve will be to bring in some of those (albeit younger) grassroots, garage start-up workers and put them in a position where they can help influence the directions of these campaigns. Bring that light approach with them, that hungry, I will use what I got or what&#039;s already there view is what makes their creative process so strong - &quot;Do as little as you can.&quot;

Anyway, thanks again for such a great post, great read.

Cheers,
//MD
@enomali</description>
		<content:encoded><![CDATA[<p>Tim, this is a great collection of thoughts! I completely agree that &#8220;The people selling it must in some way be responsible for delivering it.&#8221; and &#8220;User experience is much more important than you think it is.&#8221;</p>
<p>I feel like the transition period we are in now is moving so fast, that for the first time it is out in the open, forcing people to talk about it, allowing for an open evolution of the practice.</p>
<p>I think a discerning key for some of these agencies to truly evolve will be to bring in some of those (albeit younger) grassroots, garage start-up workers and put them in a position where they can help influence the directions of these campaigns. Bring that light approach with them, that hungry, I will use what I got or what&#8217;s already there view is what makes their creative process so strong &#8211; &#8220;Do as little as you can.&#8221;</p>
<p>Anyway, thanks again for such a great post, great read.</p>
<p>Cheers,<br />
//MD<br />
@enomali</p>
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		<title>By: Brett Bergeron</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1711</link>
		<dc:creator>Brett Bergeron</dc:creator>
		<pubDate>Tue, 19 May 2009 00:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1711</guid>
		<description>This is an excellent post and I&#039;d like to take a moment to throw some cents in on how ad agencies can respond to the emergence of interactive design.

First, I think it might be helpful for agencies to consider their ability to perform in the software market. Does your agency have the ability to restructure its workflow and division of labor to incorporate a profitable web development team? If so, then you&#039;re in a great position to work on large, complicated web applications.

But if your company isn&#039;t able to penetrate the world of software engineering then you may want to consider consulting on startups and smaller web apps. The advantage of staying small is that you can find more opportunities to take risks and externalize costs by capitalizing on open source software. Your expertise, then, can be about agile, scalable brands and web software. That&#039;s not a bad place to be, imo.

The real unsolved problem is whether or not interactive design will require ad agencies to integrate vertically or horizontally. Finding a way to vertically integrate web development into existing creative processes will make ad agencies extremely competitive.

Thanks again for the fantastic article. It&#039;s really cool to see web development principles, not just technologies, having an impact on advertising.</description>
		<content:encoded><![CDATA[<p>This is an excellent post and I&#8217;d like to take a moment to throw some cents in on how ad agencies can respond to the emergence of interactive design.</p>
<p>First, I think it might be helpful for agencies to consider their ability to perform in the software market. Does your agency have the ability to restructure its workflow and division of labor to incorporate a profitable web development team? If so, then you&#8217;re in a great position to work on large, complicated web applications.</p>
<p>But if your company isn&#8217;t able to penetrate the world of software engineering then you may want to consider consulting on startups and smaller web apps. The advantage of staying small is that you can find more opportunities to take risks and externalize costs by capitalizing on open source software. Your expertise, then, can be about agile, scalable brands and web software. That&#8217;s not a bad place to be, imo.</p>
<p>The real unsolved problem is whether or not interactive design will require ad agencies to integrate vertically or horizontally. Finding a way to vertically integrate web development into existing creative processes will make ad agencies extremely competitive.</p>
<p>Thanks again for the fantastic article. It&#8217;s really cool to see web development principles, not just technologies, having an impact on advertising.</p>
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		<title>By: Laura Porto Stockwell</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1712</link>
		<dc:creator>Laura Porto Stockwell</dc:creator>
		<pubDate>Mon, 18 May 2009 23:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1712</guid>
		<description>Love it, love it, love it!  I just blogged about this exact topic today  I&#039;m hearing lots about it recently and think it&#039;s a good thing, maybe we are all getting on the same page.  Thanks so much for your thoughts on this!</description>
		<content:encoded><![CDATA[<p>Love it, love it, love it!  I just blogged about this exact topic today  I&#8217;m hearing lots about it recently and think it&#8217;s a good thing, maybe we are all getting on the same page.  Thanks so much for your thoughts on this!</p>
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		<title>By: Tony</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1713</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Mon, 18 May 2009 19:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1713</guid>
		<description>A wonderful post, espcially given that I have 5 minutes ago had to tell an (agency) art director - for the 5th time - that a web site is NOT an art project, it&#039;s data repurposed to useful ends.</description>
		<content:encoded><![CDATA[<p>A wonderful post, espcially given that I have 5 minutes ago had to tell an (agency) art director &#8211; for the 5th time &#8211; that a web site is NOT an art project, it&#8217;s data repurposed to useful ends.</p>
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		<title>By: Karen Elliot</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1709</link>
		<dc:creator>Karen Elliot</dc:creator>
		<pubDate>Fri, 15 May 2009 12:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1709</guid>
		<description>&quot;... the word &quot;creative&quot; has been purloined by capital, but in a rather silly and one hopes ultimately futile way. It has got the label but not the thing. The experience of creativity either happens or does not happen according to its own rules, which are increasingly well-understood... It absolutely demands the very conditions that capital is most intent on eliminating: physical and emotional security, abundant knowledge of task and context, accumulated facility at deploying that knowledge, freedom to apply it as one sees fit, an interesting challenge to apply it to, and, usually, a keen-eyed, good-humoured audience for one&#039;s efforts. Just about everything one can think of that has value, in whatever sense, starts life that way - be it a theory of matter, a TV ad, or an earthenware pot - so that all well-made things are lurking threats to capital, insofar as they demonstrate to human beings what human beings can do, when they have the chance.

The proper response to the idea of a &quot;creative economy&quot; is probably Ghandi&#039;s, apropos of Western Civilisation: &quot;it would be a good idea&quot;. And it isn’t impossible to imagine what a creative economy would be like: we cherish what’s left of economies that relied more on human creativity than ours does. The beauty of a hand-built wall or street, or a farm wagon, or piece of furniture – is as much a physical experience as a visual one.

Well laid-out typography and beautifully-lit photographs are pretty good, too – the tragedy being not that “creatives” spend so much time fussing over these things, but that these things can only be done, in the present economy, in special ghettos that are increasingly segregated from everyday life, and dedicated to the furtherance of waste.&quot;

http://www.dustormagic.net/Papers/SuitsAndCreatives.html</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230; the word &#8220;creative&#8221; has been purloined by capital, but in a rather silly and one hopes ultimately futile way. It has got the label but not the thing. The experience of creativity either happens or does not happen according to its own rules, which are increasingly well-understood&#8230; It absolutely demands the very conditions that capital is most intent on eliminating: physical and emotional security, abundant knowledge of task and context, accumulated facility at deploying that knowledge, freedom to apply it as one sees fit, an interesting challenge to apply it to, and, usually, a keen-eyed, good-humoured audience for one&#8217;s efforts. Just about everything one can think of that has value, in whatever sense, starts life that way &#8211; be it a theory of matter, a TV ad, or an earthenware pot &#8211; so that all well-made things are lurking threats to capital, insofar as they demonstrate to human beings what human beings can do, when they have the chance.</p>
<p>The proper response to the idea of a &#8220;creative economy&#8221; is probably Ghandi&#8217;s, apropos of Western Civilisation: &#8220;it would be a good idea&#8221;. And it isn’t impossible to imagine what a creative economy would be like: we cherish what’s left of economies that relied more on human creativity than ours does. The beauty of a hand-built wall or street, or a farm wagon, or piece of furniture – is as much a physical experience as a visual one.</p>
<p>Well laid-out typography and beautifully-lit photographs are pretty good, too – the tragedy being not that “creatives” spend so much time fussing over these things, but that these things can only be done, in the present economy, in special ghettos that are increasingly segregated from everyday life, and dedicated to the furtherance of waste.&#8221;</p>
<p><a href="http://www.dustormagic.net/Papers/SuitsAndCreatives.html" rel="nofollow">http://www.dustormagic.net/Papers/SuitsAndCreatives.html</a></p>
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		<title>By: funny you should ask &#187; Bookmarks for April 20th through April 23rd</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1714</link>
		<dc:creator>funny you should ask &#187; Bookmarks for April 20th through April 23rd</dc:creator>
		<pubDate>Thu, 23 Apr 2009 17:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1714</guid>
		<description>[...] How to be better at digital, or interactive, or new media or whatever it&#8217;s called&#8230; &#124; Ma... - Response to the BBH labs article by one Malbon, by another Malbon. And London is a village. [...]</description>
		<content:encoded><![CDATA[<p>[...] How to be better at digital, or interactive, or new media or whatever it&rsquo;s called&hellip; | Ma&#8230; &#8211; Response to the BBH labs article by one Malbon, by another Malbon. And London is a village. [...]</p>
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		<title>By: How to be better at digital, or interactive, or new media or whatever it’s called… &#124; Balneo-douche.com</title>
		<link>http://madebymany.co.uk/how-to-be-better-at-digital-or-interactive-or-new-media-or-whatever-its-called-00747#comment-1708</link>
		<dc:creator>How to be better at digital, or interactive, or new media or whatever it’s called… &#124; Balneo-douche.com</dc:creator>
		<pubDate>Thu, 16 Apr 2009 22:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.madebymany.co.uk/?p=747#comment-1708</guid>
		<description>[...] How to be better at digital, or interactive, or new media or whatever it’s called… [...]</description>
		<content:encoded><![CDATA[<p>[...] How to be better at digital, or interactive, or new media or whatever it’s called… [...]</p>
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