Posts Tagged ‘advertising’

  • The Kingdom of Awesome

    We were milling about at @LenKendall’s @the3six5 meetup at The Ginger Man here at SXSW last night when Greg Christman, aka @reelspit, came over to say hello. Greg had recently taken part in a creative workshop we held at BBH NY to generate ideas and test thinking for the next phase of Metrotwin, a site we created and run for British Airways. What a dude.

    The place was packed with South By’s itinerant freak scene of start-up makers, innovators, journos, digital and new model advertising folk. I was hanging out with Utku from Mint Digital and, in jest, we discussed how awesome it would be if this group could be a country or city-state. This prompted Greg to whoop loudly that we should call it the Kingdom of Awesome and design our own awesomeness flag, and run the whole place using Foursquare. As an aside, I’ve heard a few people recently suggest that the word “awesome” is over. My friends, you misunderstand the meaning of awesome if that’s what you think – but that’s another blog post.

    The idea of a Kingdom, Republic or Nation of Awesomeness – depending on your political persuasion – is funny (especially after quantities of booze on a warm evening), but it reminded me of a tweet I’d seen earlier in the day from Jeff Jarvis:

    I don’t want to get carried with all this but I think The Kingdom of Awesome is real – real in an allegorical, Utopia sense: a metaphorical ‘State’ of hive-mind.

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  • King banner

    Like so many, I completely tune out ad banners when I’m viewing the web. It doesn’t matter what format or size they are, whether it’s an animated spectacular or basic text links, I simply don’t pay any attention to banners any more.

    This worries me, as when you start ignoring something it’s a short step to holding it in contempt. Something that’s all too easy when sites resort to obtrusive overlays: having to fiddle around with a flash banner covering up your content wasn’t the reason I came to your site (regardless of how you need to fund it).

    Which is why seeing some of the new formats that sites like Slate and the New York Times are using is such a delight. These aren’t ads that get in the way of the content, they’re a piece of content in themselves. They’re also monumentally huge. So big that you can’t possibly ignore them. In fact they’re so big you almost can’t believe that anyone would have the balls to put an ad banner that enormous on the page.

    New York Times page with Mini advert

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  • Creative Review, D&AD and Adobe round table discussion on the Future of Advertising

    Back in the summer William and I were invited to take part in a Creative Review round table discussion to debate the ‘Future of Advertising’. Chaired by Patrick Burgoyne, Editor of Creative Review, we were joined by the great and the good from agencies across London.

    Over the hour and a half chat the topics we talked about varied from measurement mechanisms for digital campaigns, payment models, client-agency relationships and a load of other stuff.

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  • “Get Excited And Make Things”

    That’s the line that unpacks ‘Planning-ness‘ – an ‘un-planning’ conference held recently in San Francisco.

    The idea of “making” things as a way of exploring ideas and developing and articulating strategy is close to our hearts at Made by Many and Planning-ness sounds like a veritable Festival of Awesomeness. I’d love to go next time.

    But it was this provocative deck by Jason Oke and Gareth Kay that got us really excited. It’s about the failure of ‘Connections Planning’, the discipline’s historical context, and what it seems to be mutating into – or at least needs to turn into in order to continue mutating.

    As someone who is not a planner of any description and doesn’t even work in advertising, I’m not sure I am that entitled to talk about it – although that’s never stopped me before.

    It feels like we (the MxM ‘we’) have lots in common with the kind of problems Jason and Gareth are trying to solve, and with the agenda of Planning-ness in general. We come at these problems from a slightly different set of perspectives: Interaction Design, Service Design and Agile Methodologies, but everything is converging – seemingly even our job titles, what we do, and certainly the industries we work in.

    Here’s the deck, below. I’ve also picked out some of the highlights (from our MxM perspective). I’m hoping it will provoke a debate inside our company about what we do and how we talk about it – and so, I’m not going to comment too much right now.

    I’m also hoping to write something more about the ways we’ve been working experimentally with BBH in very integrated teams on some projects. Mixing what BBH call Engagement Planning up with Interaction Design and Software Development, all within a broadly Agile process, has been really rewarding – and is very relevant to ideas Jason and Gareth set up in Connections Planningness.

  • Pulling Off The Optimal Platform Job

    Another week, another blog post on the subject of “why creative advertising folk need to embrace ‘technologists and their geeky ways’” once again ignites vigorous debate.

    The post in question is by Joe Mele, VP Client Partner at Razorfish, and received a great many comments and a huge number of re-tweets of the @BBHLabs‘ tweet that contained a link to it. The citizens of Twitter seem to react with a combination of self-loathing and schadenfreudian glee to the disruption that social technologies are wreaking on advertising. It’s a little bit dull and frankly misses the point – and it wasn’t quite (I don’t think) what Joe was saying.

    Of course, how advertising responds to the digital challenge is a roasting hot topic. Joe’s blog post quotes a recent article from Ad Age provocatively titled ‘Agencies Need To Start Thinking Like Software Companies’ that talks about hybrid creative techies bringing digital know-how to Madison Avenue. If only it were that easy. It seems overly simplistic to claim that everything will be okay if they hire in some digital savvy, perhaps even ‘developers’ – let them attend client meetings and, you know, even help out with creative ideas and stuff.

    Unfortunately, I think it’s a lot more complex than that – and whilst I totally agree with everything Barbarian Group Co-founder Rick Webb, says in the Ad Age article, I’m not convinced he *totally* nails it either:

    What they should have been taking away all of this time — and have increasingly begun to — are the concepts of the constant beta and agile development. Marketers need to abandon the time-limited campaign online and start to think of it as a constant application of a rigorous discipline.

    Rick’s completely right about needing an agile, adaptive, evolutionary approach, but I’m starting to believe that you need more than that to deliver the kind of long-term living platforms and platform-campaigns – and value – that clients need and agencies must get better at creating. I’m starting to believe you need four things, the first two of which are well-known and increasingly often quoted:

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  • The Renaissance Is On Its Way: Thoughts on Social and Agile Ideas

    There’s some sort of renaissance bubbling. I’m sure of it. More and more people are coming out and speaking about this malaise that is afflicting the media/advertising/marketing/digital/interactive industry, so I thought I’d add my two-pennies worth. I mean any and all of the above-mentioned industries, and to simplify matters I’m going to henceforth refer to them as the communications industry, a broad umbrella term. OK, so many more people in the communications industry than before are voicing their honest thoughts about the state of the industry. Ben Malbon, Mark Earls, Gareth Kay, Robin Grant to start with. In the last couple of weeks that is. 

    I wrote about this in an article for Connect! (which you should buy, sorry to be pimping it but it’s for a good cause – proceeds go to Susan G. Komen for the Cure): if you can’t help people build their social capital in some form, then your business model is flawed. Gareth referred to a similar concept when he said ideas are divided into social and anti-social ideas. Social capital is an idea that dates back to the 1960’s, when Robert Putnam first mentioned it in his book Bowling Alone. The book, which spoke about the trend of Americans interacting less and less with their immediate community and how that would have ramifications for American society as a whole, started a revolution to revitalise the country. We are at a similar crossroads now. There is plenty of work still being produced, but the communications industry is feeling the change in the direction of the breeze because some ideas are not necessarily social even if they are good, and so are slowly being rejected in favour of those that are, by the people that they are directed at. They’re not just ‘users’ and ‘consumers’, it’s you and me we’re talking about. Us. ‘Consumers’ are not a race from Planet Xenon. 

    Digital/interactive is rising up in the overall scheme of things because it is easier, all said and done, to use them to create social ideas. TV will never die, but as a chunk of the pie it is shrinking in size, whereas the interactive medium is growing. And that is simply a reflection of the social reality – families don’t cluster around TVs to watch programmes the way they used to before. The individual members of most families probably spend more time online – that’s why Facebook and Twitter continue to grow, the latter at 1382% in the year from February 2008-2009, while Facebook has more people in the 35-54 age group joining (that demographic grew at 276.4% in the last 6 months) than ever before. 

    If you read Howard Gossage’s 1960 document about billboards (still relevant!), he says that billboards are an intrusion into our private lives because you cannot get rid of them, if for example, you happen to be driving along a highway. Whereas in the case of a magazine, TV or radio, you can close the magazine, or turn the TV or radio off. 

    One-way modes of communication are OK if you simply want to tell a quick story or relay a message. 30 or 60-second stories are the kinds that brands are most used to. But that was in the old days – the Mad Men days. Today, the ideas that last are the ones where people have a stake in them. Even TV shows have online versions so that fans can interact and comment. In fact, hardcore fans wind up creating their own sites focussing on a show, as with We Are Sterling Cooper. It’s simply in keeping with the natural progression of society’s and technology’s characteristics. If you don’t give people the mechanism they’re looking for, they will create it on their own sooner rather than later. People are now spoken to, not just at. And ideas have a better chance of succeeding if they mould themselves to the needs of the people that use them – if they are social and agile. Tim did a great job of explaining the ‘how’ of those kinds of ideas, the kind of ideas we try to come up with at Made By Many, here

    Agile ideas that promote social capital in some way, and I’m going to go out on a limb and say that a social idea is automatically useful – those are the kinds of strategies we all need to be thinking about. Period.

  • How to be better at digital, or interactive, or new media or whatever it’s called…

    This post has been brewing inside of me for some time. It’s has finally been burped-up precipitated by Ben Malbon’s provocative post at BBH Labs (yes, we are genetically related – he is my uncle).

    Ben asks the question, “Why isn’t there more great work in the interactive space?”, and it sparked rabid debate at the BBH Labs blog – in no small way helped by his Twitter ‘outreach programme’.

    I’m not taking the piss when I say that it’s gathered a posse of mainly advertising folk – strategic planners and digital creative brains – in one place. It’s a kind of ‘dirty’ several dozen. It’s like Mad Men two-dot-oh without the cigarettes. But it’s generated a fascinating open conversation about a big problem: what do advertising agencies need to do about digital, or interactive, or whatever it’s called? The really interesting thing is that this conversation is happening in the open. The problem is both bewildering and widespread enough to have convened an itinerant community of interested people from competing agencies in discussion. The power of networks, eh?

    We at Made by Many obviously come at the problem from a different direction. We’ve been creating web applications for almost a decade and avoided interactive advertising, banners and buttons. As we work increasingly closely with advertising folk I thought it might be useful to contribute some of the guiding thoughts we’ve collected along the way. As an adjunct to Ben’s post I’ve jotted some of these down. I stress that this is not a magic formula for getting interactive (or digital or whatever…) to work better, it’s just a set of observations based on our experiences of delivering lots of the kind of projects we think ad agencies are going to want to be better at in the future.

    So here goes:

    Remember, it’s software. To most above-the-line folks software is a black box. You put great ideas in one end and disappointing stuff (compared to their inflated expectations) comes out the other end. The black-box model treats technology as a kind of grubby witchcraft. There is little or no idea of relative complexity, cost, resource or time implications of building the software to make the great ideas happen. A brilliant Technical Director once said to me, “Remember, whatever you’re trying to do has got to be delivered over HTTP”. Lesson painfully learned: you can *only* do this stuff successfully by involving technical people fully in the creative process. I’m not talking about the IT Crowd, or your network people, or hackers, or weirdos – they are all *the wrong kind of techy*. I’m talking about people with social skills and rounded personalities, people who are actually quite like you but just just happen to know a great deal more about how technology and creative work together. This relates to points 6 and 7 of Ben’s list. I’ve put this as number 1 once because once you’ve got a good technical leader working with you all else will fit into place.

    It’s a ‘copy and paste’ world. You are legally required to act like a magpie. You have a god-given duty to plunder the Web for what works and to remix, recombine and reinvent it to be better. I’ve been amazed and horrified recently to hear above-the-line creatives say things like, “Let’s try and create the new Facebook…” or “Maybe we can come up with the next ’social networking’”. Yeah – big ask. Good luck. This relates to Ben’s point 8, “Not invented here…” In our opinion, you should try to use as much as possible of what’s already out there and built, and try to create as little as possible yourself.

    Do as little as you can. I remember how freaked out prospective clients were when we started telling them we try and do “as little as possible”. It still scares them. I think we must have got it from 37 Signals’s web book Getting Real. I strongly recommend this book/philosophy to anyone who really wants to know how to be better at digital. It’s all in there, many of the themes picked up in Ben’s blog post and the conversations rippling outwards from it: ‘Less Mass’, ‘Half, not Half-Assed’, ‘Race to Running Software’, ‘Start With No’, ‘Rinse and Repeat’ – it just goes on and on. Changed my life that book. I remember the old school Chief Technical Dude at a national broadsheet shouting at us once, “I didn’t come here today to discuss philosophy with you”. He’s not there any more. First they laugh at you. Then they hate you. And then you win.

    Embrace change. Also covered extensively in the 37 Signals bible and utterly obvious to anyone who has ever built anything digital. Change is inevitable. Yes, change, *during* the course of development. So, instead of trying to contain change with shed-loads of useless specification documents and the Damocletian threat of change requests, why not embrace it? It’s a good thing. In fact change is just about the the **best** thing about the Web: you can change it at practically zero cost – it’s not like making something physical and then having to re-make it all over again. If you’re not leveraging this wonderful quality of web software then you’re in trouble. Having a lower cost of change makes you competitive – and as you are competing for eyeballs, attention and engagement with a trillion other websites in an environment that’s still evolving faster than most organisations can handle, you’d better start loving change: change is your best friend. Hug change. This relates to Ben’s points 1, 6 and 10.

    Work fast. Fail fast. Clients are often amazed at how quickly we work. We created the Telegraph blogs platform in 5 days from scratch – note: we didn’t use WordPress (wish we had btw but this was a couple of years ago) we designed and coded it in .NET. And then we did the same with MyTelegraph in 17 working days. I don’t think I’d like to work quite that fast again but it shows what you can do with a tiny team of specialists following a process they totally own with a very clear idea of what they were trying to achieve (and permission to fly under the radar). We work in tight iterations that involve team members in committing individually to small parts of the bigger project and delivering again and again. At the end of each iteration we have a demo to the whole team and the client. There’s nowhere to hide. If it doesn’t work, we think again. Best to find out as early as possible if you need to change direction. And in order to keep the velocity high and the feedback as real-time as possible we try and involve the client in ‘live’ decision-making. The time required to develop anything is approaching zero (of course, it will never actually be zero!) so you can now design and develop in near real-time, instead of sequentially. We think this provides a fascinating opportunity to apply Agile software development methodologies to the entire process, from strategic vision through delivery, ongoing management and further releases. You’ll need to experiment to find your optimum rate, but it’s incredibly exhilarating to work fast and we’re convinced that this contributes to better work. Use as few people as possible. Small teams are more productive. Use multi-disciplinary people not just multi-disciplinary teams. This relates to Ben’s points 1 and 10.

    The people selling it must in some way be responsible for delivering it. At my last place, we used to have a Sales and Marketing Director who knew practically nothing about the Web. He would go out and sell ridiculous things that could never be built within budget and were probably crap ideas. He would promise anything to get a sale, with no thought for the consequences. He had no responsibility for delivery at all. That unhappy situation may be analogous to the layer of account management one might find inside some ad agencies. We dealt with it by getting rid of account management and giving clients access to the teams delivering the work. The clients were happier, the teams were happier and the work was better. I know this is a difficult one and people often criticise digital agencies for having fairly shoddy client services, probably fairly, *but* this is not in itself an argument for having a layer of people in the way. It is an argument for making sure that people who look after clients not only know what you do and how you do it – in detail – but also share responsibility for delivery. This relates to Ben’s point about risk-taking. Great to take risks – but everyone should have a stake in them, on the upside and the downside.

    User experience is much more important than you think it is. It’s hard to exaggerate the importance of having the right attitude to user experience. It’s impossible to imagine all the people who will ever use the thing you design and build, to conceive of how how different they are to you, to understand what their lives are like and how your thing fits in, or to see the world – and your work – through their eyes. However, unless you try relentlessly to do this you can never produce stuff other people will use habitually. We use a lot of storytelling techniques to capture user needs and business objectives in a format that we can turn into software. And then we obsess about the user experience, and we keep on obsessing about it long after the site is live and make constant upgrades and new releases. It can always be better – user experience, behaviour and expectations are constantly evolving, and your intended audiences always spend more time at other peoples’ websites than they will ever do at yours. They will judge what you’ve done against the last best experience they’ve ever had. Which is harsh, but it’s a fact. Getting a lot of people there on day one is fairly easy. Frankly, you can pay for that and it’s no measure of success in the new skool. Getting people to come back repeatedly, inveigling your service in their lives: very, very hard. Ask yourself the following questions: Why does what you’re doing matter? Why will it bring people day after day? What’s in it for them? What will make people recommend it and talk about about and bring their friends? These are the toughies, and that’s before we’ve even started talking about revenue.

    Be generous. Give it away. I hope this doesn’t sound too hippy, but we’ve found that working in an open way and sharing things with a broad network online has really worked for us. We use a lot of Open Source Software – and we obviously also open source some of the stuff we make. Recently, we’ve been sharing presentations on SlideShare. In the past we’ve found that blogging about the way a project is coming together helps to generate useful feedback and interest. Everyone is trying to work this stuff out – and will be for some time to come. The kind of thing we’re seeing at the BBH Labs blog, and at We Are Social’s blog – with competitors sharing thinking and debate – is only going to grow.

    Create a shared visual language. Technology is often very abstract, intimidating and difficult for clients and even some of the people working in a multi-disciplinary team to understand. This is why we always try and create a shared visual language for the project team: diagrams that explain what we’re trying to do and how it all fits together. We sketch, we use collage, we build models and tangible representations of the things we are trying to create and the way the end-user will experience it. Traditionally, software development has been heavy on written documents and opaque diagrams. We’ve tried to smash that apart and make it accessible to everyone regardless of their experience or background. We totally believe a big part of our job is “translation”.

    Act like a start-up. Ben talks about a lack of great interactive (or WhateverTF it’s actually called), but there are many, many examples of great interactive created not by agencies, but by start-ups: small teams of people working out of garages or similar grotty premises to make disruptive and game-changing new digital services like Delicious, Last.FM, YouTube, Blogger, LiveJournal. Start-ups seem to be able to do what ad agencies find very difficult. This is interesting, as ad agencies will soon be making many of the things that connect brands and people in new ways in the new skool – traditionally the bread and butter of the eager little start-up. We always *try* and run a project like a start-up. It’s not always possible, but even if you can only manage it partially you’ll find yourself doing a lot of the things above quite naturally: working small, fast and Agile; stealing ideas inspiration; being obsessive about user experience and treating it like software.

    Creativity is slightly different online. Digital horizons and possibilities are still opening up so rapidly that it’s difficult for all but the most insanely passionate to keep current. This isn’t like having a personal interest in style or fashion, or art – it’s about getting in there and trying countless numbers of services out. It’s about being registered at a thousand social networking sites just so you can compare the interactions around sign up, or how they deal with recommendation. Clearly, there isn’t actually enough time in the day for one person to do all of this – which is why we employ a whole bunch of loonies and do it together, using a whole set of social tools. We also lean on a network of many thousands of people outside the business: people in our own blurred personal/private networks. And we always look for people who understand that this isn’t just another channel, but a change in the way human beings operate at a fundamental level. It’s kind of bigger than communications, advertising or marketing for us (which sounds terribly embarrassing and weird but I hope you know what I mean). I think that being *that* engaged with it all allows us to zoom in and zoom out, and think about strategy and creative in parallel with executional thinking. This is, I think, very different to the linear way of approaching a problem where you sort the strategy out first upfront and then work your way down to executional issues. In Digital (or WTF it’s called) that would risk getting far too far in a project before realising the awful truth about cost or complexity.

    As I said upfront, this is not meant to be an exhaustive list of ‘how to do great digital’, just us sharing some of the things that work for us. We learnt most of them the hard way!

  • Designing the Future of The New York Times

    That was the title of a talk at the SxSW Interactive Festival here in Austin, Texas, that a few of us went to yesterday afternoon.

    We were all looking forward to it. We’ve got some form with newspapers in the UK, having designed sites and blogging platforms for UK broadsheets and tabloid newspapers as well as creating a hugely successful blog-based community site for the UK’s leading quality broadsheet The Daily Telegraph. We’re also long-time fans of NYTimes.com. The site delivered 20 million unique users in October 2008 (okay, it was the election but even so…) and was the fifth-ranked news site on the Internet in terms of total visitors. Consistently brilliant interactive and information graphics, and restless experimentation with new technologies and new models led us all to expect a great deal from this talk. Like many in the packed conference room, I was sadly disappointed.

    The talk was astonishingly boring and backwards-looking, as web-hating Design Director Tom Bodkin droned on and on about a glorious past that quite frankly no-one was there to hear about, starting with his college days which were a very long time ago (Tom seemed about 130 years old). Tom, the clue here was in the title of your talk – the “future” of The New York Times.

    A full 20 mins of the hour were dedicated to Tom’s slides from the heyday of hot metal. He managed to dis Razorfish in passing – the agency charged with channeling his ‘genius’ during the website’s redesign a couple of year’s back. He then set about ripping up the Web medium in general for a ‘lack of innovation’ before claiming the NYTimes website didn’t support serendipitous discovery as much as the paper product: a claim so ridiculous that I checked my ears to see if they were working properly. I say ridiculous for the simple reason that the online experience provides billions of hyperlinks that allow one to move from today’s top stories through extensive archives and related content on a fairly joyous journey of discovery in a way that the paper product simply does not.

    Next up, digital Design Director Khoi Vinh presented a series of haiku-like chunks of design philosophy – statements like “we are a platform” – and some slides of the website’s extravagantly over-designed style guides. Always suspicious of interaction designers who put so much effort into crafting linear style guides like this. There then ensued a kind of mumbling competition between the two men mainly involving the words “err” and “umm”. During this phase of the talk, delivered in a hypnotic monotone, neither man looked at the audience and Bodkin mainly looked at the table. People started leaving.

    The most staggering stuff came towards the end of the session, when Bodkin started to talk about the commercial model: “Big display ads is sort of what we’re good at”. Oh dear. Having read Clay Shirky’s brilliant description of newspapers’ broken economic model only hours before this NYTimes talk, I’m pretty sensitive to the fact that the future is *not* about big display ads. The fact that Bodkin and Vinh are still able to delude themselves to this degree speaks volumes about why some newspapers are in so much trouble. What a shame this includes the Old Grey Lady.


    Until recently, the prevailing wisdom has been that newspapers still have a few years to transition into ’something else’. Indeed, it must have looked pretty good until very recently, with online ad revenue rocketing throughout 2008. The recession changes all of that, and it now transpires that newspapers have very little time at all. It’s ten to midnight, and the style guides we were shown by Bodkin and Vinh are rather like a layout plan of deck-chairs on the Titanic’s decks made on the morning of the collision. The nostalgia is like the newspaper’s life flashing before its eyes as it lies dying, utterly surprised at the sudden worsening of its long-term illness.

    Across the industry, we’re looking at a sudden collapse rather than a managed transition, but it’s noteworthy and encouraging for us Brits that our newspapers seem to ‘get it’ much more than our US cousins. It is utterly unthinkable that the Guardian or Telegraph would make the kind of presentation we saw yesterday, and it’s clear that both are gearing up very quickly for the next surge towards becoming Web-driven products.

    I doubt you’ll find the NYTimes presentation on SlideShare. And if you did wouldn’t find much at all about the future. They can’t admit it to themselves, let alone tell anyone else about it.

  • Time to change

    Randall Rothenberg’s recent blog post, “‘A Bigger Idea’: A Manifesto on Interactive Advertising Creativity“, about the state of interactive advertising is really inspiring. It’s been open in one of my 27 browser tabs for about 2 weeks now and I’ve been dipping in and out and slowly digesting. That’s because it’s an exceptionally rich and filling meal. It’s 5,000 words, not 140 characters.

    He calls it a manifesto, but it’s an urgent war cry for a new model of creativity in digital and advertising agencies. He starts by setting out the historical context of ‘how we got here’ brilliantly, describing the current dearth of creativity in online advertising as a “creative crisis” rooted in a “direct response culture”. This culture, he explains, is a legacy of the way the online advertising market evolved. The apparatus and thinking required to monetise online advertising in the years that followed the dot com bust – innovations such as standardised formats and standards of measurement and accountability – has ultimately led to an ossification of creativity and is now retarding development and actively preventing advertising agencies and online publishers from spotting and exploiting the awesome creative opportunities of the new, richer, personal, social, federated, ubiquitous Web.

    The passing of ‘the old world’, the simple world of banners and buttons and direct response, has been accelerated by the recession and many are dangerously unprepared for this new phase of the Web. His argument is common sense: in this richer and more connected world, we need to involve techies at the top table of creative idea-making. As difficult as it is, we must put the image of techies as ‘hairy-arsed-guys-with-screwdrivers’ out of our minds. A new breed of creative technologists is required to help us re-make the Web, but we first need to re-set our thinking about ‘creativity’ online at a general level.

    There is so much in his post that it’s difficult to do it justice. The stuff about the need to involve technologists and the different mindsets within traditional creative agencies resonates most for us here at Made by Many, not least because set up inside an ad agency in Sept 2007 (as a completely independent entity) and many of our clients are publishers. Before Made by Many, we’d all worked at the application development and user experience end of the spectrum – creating new services and brands rather than banners and buttons. As such, we’ve always been involved in the strategic vision part of online creative work, and when we compared notes recently the bizarre thing we discovered is that none of us have *ever* worked on digital advertising campaigns – not by accident, but because we knew it just wasn’t what made us valuable.

    Weirdly enough, we set out 18 months ago to prove the new model digital agency didn’t need a big team of developers. We reasoned that having one or two really excellent technologists with superb communication skills and broad knowledge across many technologies was where the word was heading. This was a reaction to coming from design and build agencies with big dev teams using very limited palettes of technologies and proprietary agency software. Instead, we wanted to partner with the best techies using the best technologies wherever they were, and we would act as a strategic design and management interface for the client. That kind of works, but we’re now in the process of recruiting more of these uber-techies and are starting our first big development project. We’ve also found that partnering is great – and we have brilliant partners in this respect – but you can never do enough to share the creative vision, and not all techies get it. It takes a very special kind of technically skilled all-rounder.

    On the other hand, we’ve also discovered that many above-the-line creative types from traditional backgrounds really struggle to think beyond the campaign. They don’t seem to understand ‘platform’ and ‘application’. Their idea of a technologist is limited to someone who can program Flash. They have traditionally seen web technologists as a kind of production phase specialists, useful only in translating their creative vision. Having said all that – and this should give Mr Rothenberg heart – we’ve also observed how rapidly this situation is now changing. The best ad agencies are filled with smart people and they know what time it is.

    Randall’s piece is a must-read for anyone who wants to use online media to move people, to quicken the heartbeat, to make people react emotionally, to make magic. Finally, it’s about more than clicks again.

  • Skittles’ radical trust experiment with Twitter

    This morning’s news that Skittles had launched a new site with a home page that’s basically a free-for-all Twitter search for the term “skittles” raises us a whole new DefCon level.

    This radical trust experiment is either a totally genius idea, or it will be taken down very soon. Currently, the site seems populated almost exclusively by a combination of social experterati trying to work out which outcome is most likely, and a bunch of other people running around trying to wreck it and some other people who are exploring the outer limits of what might be considered acceptable to a brand advertiser. The ‘other pages’ include Flickr, YouTube and Facebook iterations and the only ‘official’ Skittles real-estate is a floating control panel – a bit like that Modernista website everyone wishes they’d done, but probably don’t visit very often.

    They must have been expecting stuff like this:

    And stuff like this just crept through:

    They must have balls of steel and really great lawyers.

    And they must be confident that enough people like their candy that once the noise dies, and all the social media people and the wreckers move on, they’ll  have created a revolutionary product support site for Skittles made entirely of external social media sites. That’s a very beautiful, crazy, yet logical idea – and I hope it succeeds.

Our latest tweets

  • RT @juxtapozed: Back in sunny London, and feeling like a zombie. Here's some photos from last week @ SXSW http://bit.ly/blC4N5 18 mins ago
  • @madebymany back in the UK after an intense and awesome time at SXSW 1 hr ago
  • And SXSW comes to a close. The MxM crew seem to be simultaneously brimming with ideas & quite close to the end of their hungover tethers. 1 day ago
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